I've made an effort this past year to get back into wearing watches besides just my Apple Watch. My most recent pickup is a Casio-Oak 2100. I'll be honest, I didn't quite like this when I originally got it. The dark color is a bit hard to see at times, but it has grown on my significantly over the past several weeks. It's incredibly comfortable and not nearly as big on the wrist as it maybe initially looks. My only real complaint with it at this point is the Casio App, the is used to sync the timezone. It is simply terrible, so I am not going to be using that moving forward.
A few months ago I began thinking about picking up a tablet that I could use at the game table to help speed up my GM'ing and gaming process. I hate having to use a full laptop. It's just too big most of the time and I honestly don't want my TTRPG gaming to be so digitally focused. An iPad is the obvious choice here, but I'm staring at computer screens all day at work and want to give my eyes a bit of a break at the table. So I bought a E-Ink tablet. I spent a few months researching the process and I ended up with a Boox Note Air C3, which is an Android based tablet. Since it is using Android, it allows me other install apps, which many of the other tablets like Remarkable don't allow.
So how has it worked out so far?
The TLDR summary is It's good and I am using it for most of my gaming sessions, but it isn't perfect. It works better as a player notebook than a GM tool and your satisfaction will be largely dependent upon whether the app you are using is well optimized for the E-Ink screen. Super graphic heavy apps don't look great.
I also purchased the color, Air C3, version and in general I am "meh" on the color. I don't feel It really adds much to the experience and I find I have to have the front light on basically all the time. Battery life is decent but I will regularly go from 100% to 70% battery in a single 3-4 hour gaming session.
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If you have been following the gaming news as of late, everyone has been talking about Space Marine 2. I picked it up about two weeks ago, since I am a big fan of the world building. I beat the game last week so, let's talk a little bit about my thoughts.
Overall, I had a decent time with this game, but I am not quite sure it lived up to the hype that I am seeing online about it "harkening back to an older time in gaming". The campaign was probably 15 hours or so for me to beat. It was fine and a decent linear romp, but if I am being honest, it felt very much like a less rushed Warhammer Vermintide, with just a little bit more ammo.
The waves of enemies that are thrown on screen at you are cool the first couple of times they happen, and the opening chapter sets a nice tone for the game. By the 30th time it happens though, I just sort of got bored with it. I guess that sorta goes for the combat in general for me as well. Executing a well timed counter results in a cool cinematic, but when you see it for the 60th time, it doesn't continue to impress. I also found the combat a bit frustrating at times because the armor/health management and recovery is not satisfying as it should be. Too often I found myself overwhelmed with crowd control, while simultaneously getting rocked by a ranged attack somewhere offscreen that I couldn't see.
Bigger enemies just took way too much to whittle down before you could get the "execute" option and the returned armor/health almost never made up for the damage you took to get in close enough to melee them.
I also found the game surpassingly devoid of combat puzzles through the campaign. There were a couple of instances of holding some zones to open a gate, and one fun instance in the PvE multiplayer where you had to enter some glyphs to attack a drake, but that was kinda it. And also, if this was such a throw back feeling game, where was the obligatory vehicular run and gun sequence?
Overall I felt everything just kinda felt boring and samey at the end and even when the Chaos Marines finally showed up, their tactics and enemy types were almost exactly the same as the Tyranid. I'll leave my final single player thoughts with the fact that I also kinda hated the main character you played as. He is a terrible commander, and that would be fine if not for the fact that they try to redeem him with this camaraderie ideal right at the end of the game. I hated Titus and there were multiple times in the game where he chewed his squad out for making poor choices, but then he deliberately would not divulge mission critical information to them.
Multiplayer also leaves me really wanting. The PvE chapters are fun, and the concept of having you play as the "B Team" in parallel to the main story mission is a brilliant idea. However, they still have that Vermintide feel to them for me, and out of the maybe dozen sessions I've played I have yet to matchmake with a full party. PvP also is just middling. While it does bring back a Gears of War sort of feel, I don't think I'm fully grasping the combat translation from single player to the multi-player. For example, I cannot for the life of me figure out how to be effective with melee combat in PvP and similarly, does the counter/parry system work at all? I haven't seen it trigger at any point. I believe there are only three or four maps too. On top of all of that the load out customization appears to be different between multiplayer environments? Why?
Overall, fun game, but I don't think I got a fully $70 worth out of it.
Wisconsin has 126 marked Rustic Roads covering approximately 760 miles in 61 counties. Travel at least 10 of these roads and you'll be eligible for a Rustic Roads Motorcycle Tour patch. Travel on 25 Rustic Roads or more qualifies you for a special state certificate.
We hit up the following roads thanks to a very nice route put together by Driftless Roads USA
This past weekend we had a nice extended four day trip down to the Hoosier National Forest area in souther Indiana. I have to say that the trip was a complete surprise for me. I had no idea what to expect for the roads, but man they were great. Most of our riding took place in and around the Hoosier National Forest and our basecamp was in Columbus Indiana. The roads were very narrow and very hilly with blind curves all over the place in and out of the hills. If I am being honest, they were perhaps some of the more technical roads I've ever ridden if only for the small hills that made so many blind entrances.
On Sunday we rolled into Nashville Indiana for lunch and we were pleasantly surprised to find a very charming artist community. I would 100% love to go back and make a basecamp weekend in this are and rent a cabin or something in the Nashville area. The whole thing is only about 200 mile from Chicago so you can get there and back in about four hours.
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I've been on the lookout for a new GPS device for 2019 R 1250RT for a little while now. I have the Garmin Navigator VI that came with the bike, and while the GPS device itself is still working very well, the user experience with the trip planner Basecamp is poor. Basecamp has good features and I rather like its trip planner, but the application runs so poorly on my Mac that I have on multiple occasions screamed into my computer while the mapping interface stutters along, unable find basic addresses, or just outright crashes.
Earlier this year my entire Basecamp library became corrupted and I lost all of my ride data that I had saved into the software. Worse still, the backups I had somehow also became corrupted. Thankfully, most of my data was saved externally as .kml files, but I did lose about six months of rides and the elevation data that comes along with those .GPX files.
I really began to look hard at some alternative GPS solutions entirely because Basecamp is terrible to use. I was hoping that BMW themselves would pull through with their recently announced BMW ConnectedRide Navigator. Unfortunately, the dimensions do not fit in the nav prep on the K1600 or R1250RT bikes.
I've given some serious consideration to the Garmin Zumo XT, which is very well regarded and does not utilize the Basecamp. I was just about to pull the trigger on it when a newcomer emerged with a CarPlay/Android Auto device called the AIO from Chigee.
They just released a BMW focused version that fits in the existing Nav prep cradle. I received my AIO-5 this past Friday and put a little over one hundred miles on it today, so here are my first impressions.
First up, I think it is worth clarifying what this device is and what it is not. It is not a stand alone GPS device. It requires a smartphone connection and consequently a GPS or driving app on the phone. There are at least half a dozen motorcycle focused apps for iPhone, but I am going to focus on Apple Maps and Rever.co on my first impressions here.
The AIO-5 has no internal battery, so it can only be powered on when connected to the bike. I was able to get it to read all of the data like engine temperature, tire pressure, etc. but I was unable to get the AIO-5 to respond to the BMW Wonderwheel. Looking at the Facebook Group it appears that my 2019 model RT may require an additional dongle. That's disappointing, but not a deal breaker.
The Chigee interface essentially has two main screens. The first one shows basic speeds, RPM and other data and mimics the dashboard of the new LCD model BMWs. The other shows the screen in a more grid view. Both screens are fine, but the biggest issue that jumped out at me is there is no "light" mode for the background. Everything is dark, which honestly can be hard to quickly read on a full sun day.
I also noticed that the screen brightness on my device was a bit wonky, dimming randomly at times. It is also super responsive to switching to night mode. Driving through an underpass had the interface in the maps switch to dark mode. This may just be a firmware issue that could just get updated in the future.
The only other thing that really jumped out at me is that there are way to many touches to jump between the Chigee dashboard and back to a map app running in CarPlay. I think there was probably 3-4 button presses, which makes it difficult to switch if you are driving.
If you are at all familiar with CarPlay, the interface here is just CarPlay. It's good, but if I am being honest, I don't really like it on a motorcycle. There is just too much going on most of the time and you can tell that the interface is not optimized for a screen this small, with the rider ~3' away. On a motorcycle, I just want to be living in the map interface 99% of the time. The Split View with the music, while cool, is just a distraction on a bike. CarPlay also has a persistent menu on the left hand side of the screen that prevents any app from filling 100%. I wish that could be tweaked.
Also, CarPlay does not allow you to remove the phone or Messages icons. If I could I would prefer to turn both of those off entirely. I do not want those distractions while on the bike.
My experience with Apple Maps was fine. I know a lot of motorcyclists online say stuff like "why don't you just use Apple or Google Maps" for your routing, and for running errands or going to work, that is 100% fine. Any sort of multi-point route planning or multi-day trip planning though is not ideal for those apps. For that, I am going to explore other apps.
The other big observation with Apple Maps is that the text on the screen is just not big enough. This is probably because it is built for a car with a larger screen, but it is what it is.
I also had a chance to test out Rever.co today, thankfully it did pickup a lot of the slack that Apple Maps left behind. I am going with Rever right now in part because I think it most closely matches the features that I liked on my Garmin. Having both weather data and traffic data on the map to re-route is incredibly valuable for long road trip planning.
The Rever app looks pretty good, but their CarPlay capabilities are kinda weak. It looks like it is more or less a screen mirroring device, and I was not quite sure how to trigger a ride recording on the CarPlay screen vs the iPhone app. It also was a bit unclear how to request a "twisty roads" ride from the CarPlay screen.
The iconography though was much better and easier to read than Apple Maps. The Pro version also has some nice features like notifying people when you get home safe and you can set a privacy buffer for your home or any other address.
Rever also is most attractive to me for the sharing features of maps, etc.
Overall I want to develop some multi-day and multi-point routing in Rever in the coming weeks and really put it through its paces. I'll test out some other routing apps before the end of the year as well.
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I was having some thoughts the other day that coalesced around this idea of the "Wild World" and this concept of the unknown. It's a fairly common trope in most fantasy worlds that the world is portrayed as an untamed and dangerous place. Bastions of civilization are focused around a handful of cities and alcoves. I alway found the concept of the regarding the world as we know it and how its relates to our fantasy narratives as very interesting.
In most fantasy narratives it is implied, if not explicitly stated, that the world is mostly uninhabited. There are pockets of dense populations, often times reflected in larger cities, but generally speaking, when your heroes or adventurers are out wandering the world, they are wandering into the unknown, into the wild. Even the established routes between known population areas are portrayed as dangerous.
I suppose there is a sense of wonder in breaking away from our now common familiarity of travel. We can easily travel fifty miles without much of a thought with modern transportation and, there is little of the unknown wilderness still to traverse in that travel. Of course one has to be careful and not fall into the colonial concepts of barbarians or uncivilized peoples and portraying those as "lesser". T
Bringing this back to our own world though, it really made me think about what the 19th century and earlier must've looked like to most people. Even into the 1800's there were wide swaths of the world that were largely unexplored and you can see this reflected in all sorts of artwork. It triggers a bit of romanticism does it not? To think about our own world and imagine it more wild, one that is perhaps less populated and full of new places to discover. Would such a world be a better place if we brought modern (western) sensibilities to it? Who is to say, but it is fund to imagine.
Megan and I saw Dune Part 2 a couple of weekends ago in iMax. It has been years I think since we last went to a movie at the theaters. Probably since before COVID if I had to guess.
The movie was quite good and I really enjoyed the movie experience. As with any movie adaptation there are some changes from the book and I fully understand how those changes needed to be made. In the movie version there appears to be a much larger emphasis on the Bene Gesserit and their role in the whole prophecy. I would've liked to see a bit more of the space guild and the mentat, if only to highlight a bit how there were more forces as play in the whole galactic politics.
My only other gripe with the movie that jumped out at me was the handling of Chani's relationship with Paul at the end. In the book she was much more aware of the potential political marriage that needed to occur and stayed with Paul. The movie changed this dynamic quite a bit, apparently having the two split up and bringing forth the conflict between Paul's religious war and the longterm identity of Dune itself.
It's an interesting take. I got the impression from the books series that the Freeman wanted Dune to become green. The movie portrayed this a bit differently for me, and I got the impression that there is a sector of the Freeman who want to be free, but have Dune remain as it is due to their "heritage". I feel Chani would fall into this camp. The movie conveyed a real sense of dread and devastation. The scene where the Emperor's ship is attacked on the Dune surface was a demonstration of a brutal and devastating blow.
I had a great time though and despite the hight cost of going to the movies, I would like to get out a bit more and go back. The past few years of movies have not aught me at all. As I posted about earlier this year, I am getting a bit burned out on streaming services and subscriptions all over the place. It was nice to get into that whole movie experience, with the popcorn and everything. Here's to the hope that movies can make a bigger impact as we move forward.
I started reading the ACOTAR series a little of a year ago and the behest of my wife who had been reading these books for quite a while. It was only after seeing the continual clips on TikTok that I decided to give the the series ago, if only to see what the fuss was all about and to connect with my wife on what she was reading.
I liked the first book, but I didn’t love it. I could see the appeal, but as a pure fantasy novel, I wasn’t entirely taken by the story that was presented. I continued on reading the second book and I could see how the writing improved significantly. While working through the series it was interesting to observe my interpretations of the scenes and development compared to my wife. I saw things that she didn’t and vice versa.
By the end of the second book I was hooked. I was really drawn into the world and if I am being honest the love story between Rhys and Feyre was very well written. The overall story was just “OK” for me, but it was the personal moments and the family that she built that really had me invested in this story.
I love that the third book gave us the opportunity to really learn a bit more about the other kingdoms and get to know those characters. The war with Hyburn was a nice topping point to the whole series. In the end I only had a couple of minor quibbles with the final book, and most of those issues arose near the end. The first issue is the sudden reappearance of the Archeron sister’s father. For me it came out of nowhere with no context. I dont even believe Maas connected his coming to Lucien setting out to find the one human queen. The other major issue was that none of the major characters or other lords died at the end of the book. It made for a happy ending sure, but it seemed a bit improbable and removed some of the gravity of the situation.
I was also a bit confused when the other high lords who were able to change into a beast during the final battle. Rhys and Hellion I believe both did this. I though that was Tamlin’s specific power as the lord of the Spring Court? All of the other lords have distinct powers, but if they all can change into beasts what does that leave Tamlin with?
In the end though, this who series was about the relationship between Feyre and Rhys and it had me fully invested. It was touching and quite beautiful and I love how Maas showed how much they actually cared for each other.
I’m not sure if I will continue on to the other books in this series, but I think I am definitely a fan of Maas and her writing, and I will certainly check out some of her other series at some point.
I’ve been playing Baldur’s Gate 3 for the past month or so, since it came out on the Xbox. People have been praising this game since August so I was pretty excited to get into the game. I am a huge D&D and TTRPG fan afterall, so the prospect of bringing that to a videogame seemed pretty exciting.
I’ve just hit Act 3 this past week and I think I am about 60-70 hours in. If I am being honest, I dont think I like this game very much and it almost entirely boils down to the combat.
But before we really get into that, let’s talk about some other things in the game that just don’t seem to connect with me. The game is very heavility influenced by the actual D&D roleplay mechanic system. Unforuntely, that brings all of the similar trappings that come with playing D&D, but without the benefit of having the ability to get contextual information or clarification form your dungeon master. Roleplay is probably my favorite part of D&D and Baldur’s Gate on the whoile does a pretty decent job of this. However, it obfuscates the skill checks and rolls in most roleplay or social situations. I very often will find myself in a conversation which results in a roll, but I have no way to know which character may be most appropriate for the situation or context. Furthermore, when a roll like Persuasion is required I have no idea what the stat for the chracter that I have select is. If the game didn’t explicitly have a dice roll in these situations, I probably wouldn’t care, but if it is going to show me that actual roll, every…single…time at least let me see what my modifier is before I select that as a dialog option.
Contextual clues are the biggest frustration I have with this game. There have been way too many situations where I am walking around the world where combat will just suddenly start, or worse yet, I think it will, and it doesn’t resulting in a conversation that has to preempt combat. Just today I wrestled with a combat scenario against some Githyanki in a hidden library. I must’ve run this combat 6-7 times. After getting obliterated the first time I tried to sneak and get surprise on the enemy for an attack. every single time I would get a spell off and then the conversation would trigger and then waste the concentrate or spell I just cast. I had a nearly identical level of frustration with the combat that occured at the entrance of the Moonrise Towers in Act 2.
I basically had to “cheese” the combat to get an upper hand due to the action economy. Almost every combat has significantly more combatants than your party.
Let’s continue our conversation though on that Githyanki fight and the way it was structured. There were two portals on the sides of the room, summoning in more Githyanki each round. Those portals were placed just sor perfectly to be out of reach of any of my spells like Fireball, etc. This is frustrating game design, because it is almost impossible to know that those exist until you fail at a first attempt of combat. There was no way going into that room to know how to position my characters and accommodate for that specific setup. So many of the combat encounters have this same sort of thing and it is just driving me away from wanting to continue to play.
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Let's take a look at my year in gaming on Xbox. I am a bit surprised at this to be honest. I had no idea that I played 43 games. Deep Rock was definitely my most played game this year. I am surprised at my hours for Starfield. I cranked through that game in a couple of weeks and enjoyed it, but fell off pretty hard after the first ending. I didn't make to any subsequent NG+ games.
The 14th annual Video Game Awards (VGA) were on this past Thursday and I have probably watched this show every year for the past eight years or so. It is the only award show that I regularly look forward to and it really is a testament to Geoff Keighley who has organized and promoted this thing since its inception.
I think there is something important about how the VGA's are approaching the award show space that really sets them apart from many of the other shows out there. No one is watching the Oscars or Grammys right? They are boring as all hell. The Grammy's if anything should probably be pretty easy to make entertaining considering it is a music focused show, but the format is just straight up boring.
The VGA's have nailed it though in creating an entertaining show and they have done it by leveraging the value of the entertainment format. It is an awards show first and foremost, but they do an excellent job of getting away from the endless monologue of "thank you" speeches. I think for all of the awards that they gave out on Thursday, maybe 5-8 people actually came up on stage to say thank you. They even had some of the awards given out at an off-stage camera position and it appeared as if the awardees there read from a teleprompter for their thank you speech to keep it nice and short. The worst part of the Oscars is the endless droning of thank you's that no one cares about from the actors, made worse often by their self inflated philanthropic or political posturing. No one cares and it isn't entertaining for anyone.
The VGA's also do a really nice job of featuring some important awards on the show that others do not. For example, they do an award for accessibility in gaming, which is something that others need to be doing. Even if the Oscars are doing something like that, they aren't putting that on the screen.
The VGA's fill most of their time though with trailers for upcoming games, which is the real reason why most people come to watch. They also then fill it in with some excellent musical performances from some of the best soundtracks of the year. The Oscars should be doing this exact same thing. Musical performances, seem like a no brainer, but trailers? That also seems like an easy win of self promotion for all involved. Show us trailers for new movies coming out the next year. Better yet, remember all of that cool and fun bonus content that we got on DVD's back in the day? Give us that content for all of the nominees. That stuff is largely gone as a result of online streaming and some of that stuff is great. That would be an easy way to fill in a show with entertaining information that ranges from a technical/artistic insight to simple outtakes and bloopers. People would love to watch that.
Late into the Halloween game, but I wanted to share this adventure I wrote a few years ago and have consolidated into a proper document for other DM's to run. This takes H.P. Lovecraft's Dagon short story and turns it into an investigation adventure.
I hope you enjoy.
Updated: 10/09/2023 - Updated to fix grammar, typos, and some formatting issues. Improved newspaper layout for easier printing.
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We had a fantastic summer evening a few weeks ago and I. took Megan out to the Planetarium down in the city for a quick look at the city lights and to get some ice cream.
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A few weeks ago I sold my Dirtywave M8 to free up some funds and get an Akai MPC One. The Dirtywave was not jelling with me and I think my days as a tracker users have come and gone. I had the M8 for maybe a year and I was not able to really get anything productive out of it. Now, don't get me wrong, it is a super impressive piece of hardware, the workflow just wasn't quite working for me.
I've had my eye on picking up an MPC for years. It is after all a fairly iconic piece of music equipment in its various iterations. An updated version of the One+ was release a few months ago and at a reasonable price of around $700 I figured this might be my opportunity time to jump into the MPC world.
So far, I have to say that I am really digging the MPC. The sounds alone that came with it or that are available on Akai's website are impressive and pretty deep. There is a lot right out of the gate that can get you going with music. It is apparent though that many of the sounds are hiphop oriented and you can also tell from the legacy of the device how the sort of 80-115 BMP slow groove that comes from sampling exists. The sound libraries reenforce that and the sampling tools sort of reinforce that as well. I am super curious to see what sort of music I make on this device, because while you can certainly make "techno" or dance music, the vibe I get just seems a bit slower tempo.
I am really taking this opportunity with the MPC to dig into the sampling, which is an area of music production I have never been proficient in. The One+ does have some synth plugins, but it appears that the CPU resources are fairly limited, and as I mentioned above, the pedigree just leans into that sampling world. You can see that right on the way the interface is designed, where "Sampler" and "Sample" edit or very prominently labeled on the front panel.
I am working through the Akai Youtube channels introduction series and that is affording a pretty good intro on how the MPC works. It does have a bit of a learning curve, especially as someone who has now 20 years of using other groove boxes. Akai likes to use their own terminology for things. For example "quantization" is called "Time Control" or TC. Projects are broken down into Sequences, Tracks and then Programs. The Sequence is sort of how you would think of Patterns on other machines where you can have multiple tracks loaded into a sequence. Programs are basically the synth preset or drum kit that are loaded into a track.
As far as I can tell the MPC also does not have a linear tracking song mode, as you might find in a traditional DAW or some other workstations. It seems in this respect it does follow the sort of traditional "tracker" style sequencing methodology where you can take your sequences (i.e. Sequence 1, Sequence 2, etc.) and then place them in an order you like to be triggered. You aren't sequencing the individual tracks.
There are a couple of other really interesting features that I hope to dig into more. As one might expect the sampling features are very deep. There is some very impressive tools here that instantly make my realize why this is such a well regarded sampler. It even has a feature where you can trigger a synth via midi to play through a series of notes that can be recorded into the machine as a multi-sample. That sounds fantastic as I can see myself sampling my Command Station. I hope that importing a series of samples already setup as a multi-sampled instrument is just as simple.
So despite the machine itself being pretty fantastic, there are a handful of frustrations with the MPC that I have experienced so far. The first is the pads themselves. They are incredibly firm and have no "give" to them. I'm not sure if this how all MPC's are, but I was expecting something closer to the pads on my Command Station, so there is a bit of adjustment that needs to occur there.
The second issue largely comes down to the product support. The MPC ships without a manual of any sort and to make matters even more frustration the .PDF manual that is online covers all of the products in the currently MPC line (One, Live, X) so moving through it to learn the product is a tedious endeavor. The sample libraries offered from Akai's website also are tied into the MPC Software which you install onto your computer. Looking through Reddit it does appear that there are ways to get around installing all of this software, but Akai intentionally makes it obtuse, utilizing .pkg installer files for the samples. Adding insult to injury on that front, the MPC Software and associated samples cannot be installed onto an external HDD, they are installed onto your computers main's HDD, which I resume most musicians don't do.
Overall though a real nice piece of kit that I am enjoying and I anticipate utilizing quite a bit over the coming months.
We left off from our last session with the party trying to decide on their next steps. Having made a positive contact with Breylor, they obtained a key to the church and the name of an insider at Aces & Tails called Sanmoor, along with a bottle of poison to be used for either target.
We completed out latest session of Cairn this past Friday, and it was perhaps the most interesting session we have played to date. There were no dice rolls at all during this session. It was all role-play. Some players definitely enjoyed this, but I could tell that some others did not care for the session as much.
So, as my latest creative experiment I have decided to give my hand a go at developing an RPG system. I don't anticipate creating anything truly groundbreaking, but I figured it would be a fun experiment to explore the development process and explore different concepts in RPG's.
I have setup a Github site to track the documents as I write them out and I think I'll share those in the coming weeks along with a new development blog as soon as I get a little bit further along in the process. But for now, let's go ahead and share the design concept that I have put together so far for this thought experiment.
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Beyond the Torchlight is a simple RPG system that is intended to be transferable across settings, with the intent to make a system that can be played in both fantasy, modern or futuristic settings. It will be focused around a West Marches style gameplay and will allow for tools to build a town and branching adventures from that town.
It's been a few weeks since I have posted an update to our Friday's with Cairn report. Our group has actually played I think three sessions since my last posting and there has been some interesting developments along the way. Let's take a look at how that has been going.
After leaving the Kobold lair and successfully gaining information on the location of the goblins in the Old Island Fortress, our group continued north making their way into in a meeting or war room. The room was damp and featured significant decay to a large table in the center of the room. Cybil stumbled across a pit trip on the inside of this room adjacent to the wet door, which lead back out to the main entrance hallway. She luckily succeeded on her Dex saving throw and was able to avoid damage.
While exploring the room the party observed that there were doors at all four compass points. All of them were of the same construction and opened into this room except the eastern door, which appear to be made of much better construction and with a different iron hinge. That opened into another room to the east (Room 13) which was a storage room for various treasures. This storage room did not have the water damage that the war room had, and in fact had a significant layer of very fine dust, so much so that it kicked up into the air just from the motion of the door opening.
Cwingwald suggested that the party close the door behind them when entering this room, but the rest of the party disagreed. Thankful that they did, because once the party stepped into the room with their torch, they kicked up dust that lit into a significant fireball. Several members failed their saves and took fire damage, while a few other were able to dive back out into the War Room. They quickly closed the door behind them and unfortunately the treasures inside were burned in the resulting fire.
After briefly recovering the party continued north to a long an angled hall filled with columns. In the center of this room was a large statute decorated similar to a Greek solider with a shield and spear pointed down towards a large iron chest on the floor. The face of the statute was damaged and broken on the floor.
Canhoreal had a lock pick set and attempted to pick the lock on the chest. Upon his attempt the spear of the soldier shot down and gave him piercing damage. The party approached the chest from the sides and were able to rotate it 90 degrees to get it out of the line of the spear and upon opening it found several precious stones in addition to some gold.
Continuing through the dungeon the party finally came across the goblins in question. They laid a bear trap in the hallway and enticed the goblins into the hallway and an ambush. They were successful in doing so, but the battle was hard won. During the melee, both Canhoreal and Beatrice went down after failing a Str save, but having Str remaining. Once the goblins were successfully dispatched the party had to make some decisions. They quickly decided that they needed to get out of the fort if they were to have any chance of saving either Canhoreal's or Beatrice's life. They broke off a couple of rotting boards from the table in the war room to use a stretchers and four party members quickly carried the two injured parties out to try and get back to the farmer's place as quickly as possible. The remaining party members took stock of their remaining provisions and followed behind a few moments later.
They thankfully passed their encounters check, but I required both Canhoreal and Beatrice to continue to roll strength saves, once per hour by reducing their remaining Str by 1d4 per hour. Should they reach 0 Str they would be dead.
The party moved as quickly as they could, each making Dex saves again when crossing the river in the canoe, but in the end Beatrice unfortunately did not make it. Canhoreal was able to survive taking a Sundering wound as a result of the combat as well.
The party decided to take stock of their endeavors to date, twice having to escape from the fortress with their lives barely in tact, but without the sword which they were originally striving to obtain. They acquired a decent sum of money and several treasure items that they did have the opportunity to sell.
Running low on provisions they made the decision to retire to Morgansfort and re-assess. They held a brief water funeral for Beatrice and then divided up her possessions amongst the group before making their way back.
Once back at Morgansfort the party decided to part ways with Wenlan and 2Can and pursue other interests. They were informed that there was a town north of Morgansfort called Firston, which would be a place that they could sell their treasures and possibly find other employment. Morgansfort itself was happy to purchase the weapons and armor from Beatrice, but did not have the means to purchase the treasure items.
Before their departure Wenlan sent off the party with a warm farewell and informed them that he was going to attempt the Olde Fort once again. Should the party want to look him up in the future, he was going to venture west of Firston into the wilderness, and he extended himself as a positive friend and relation to the party in the future.
Heading out on the road back to Firston the party was traveling on a relatively path, however, no road is truly safe on the wilderness edge of the Urd Empire. The first half of their journey was without incident, but light rain persisted throughout the day. Late in the afternoon the party came across their first obstacle, which was a Wood Troll feeding on a deer it caught along the road. The road at this location was fairly clear on either side with approximately 1/4 mile of grassland on either side and the ocean to the east and the woods to the west. The party elected to avoid the Troll entirely and spent an additional couple of hours moving through the grassland off the road to avoid the troll. The party rolled a "Group" Dex save to see if they could get past the Troll without notice and every member of the party succeeded.
That evening while setting up camp, most of the party members chose to sleep in their backpacks to avoid the wet ground and the consequences of that action. Their treasures were therefore piled under one of their wagons. The treasure attracted the attention of a Boggart who wanted to get its hands on some of their "shiny and glittery". Cybil deftly negotiated with the Boggart and even caught it in a foot race due to some excellent manipulation by tossing a silver coin at the creature. Upon capture she made the Boggart promise to not bother them the remainder of that night and they received its word.
The next morning the party arrived at Firston and quickly decided to sell their treasure items and dive up the treasure amongst themselves. Cybil decided she was to retire from adventuring, making just over 100 gold total and the party had an opportunity to meet their two new companions.
Gruid came to replace Cybil and is a local of Firston. Known as a loafer, he is a "has been" ranger who now mostly spends his time as a local beggar, well past his best days. He quickly tried to approach the party, seeing they enter Firston from the Morgransfort road, which is an unusual occurrence.
Boroth is also a Firston native and a known gambler who is habitually down on their luck.
The party decided to split up for the day to take care of individual business.
Ysln, Arjune and Chere went to the local church. Ysln if a cleric of the church and wanted to sell a scroll of "Raise Spirit", which the church happily paid for. The local cleric, known as Brother Oldeman was impressed with the acquisition of the scroll and gave a very ornate business card to Ysln, informing her that the church would have other business for her if she was interested. The Church of Tah is a corrupt and opulent church of the empire, known for stealing relics and other ancient artifacts.
Arjune and Chere are both members of the Church of Tah Reformed, and were not pleased with Ysln's interactions with the Brother of the church.
Gruid was able to ingratiate himself with the party by informing them of a local retired ranger and wealthy individual who is looking for some one to hunt down a two headed bear. Gruid is one of the few people who has ever seen the bear and survived informed the party they could meet the mysterious Breglelor Shunderman tomorrow.
Canhoreal decided to visit a local gambling house known as Aces and Tails. Upon entering during the day, he found a very upscale establishment with numerous gambling and gaming tables on the ground floor and a restaurant. The second floor of the building featured a smoking and reading room frequented by "Gentlemen" of the city and was well known for its opulent glass atrium style ceiling.
Canhoreal entered the establishment with his full adventuring gear still on, marking a distinct contract to the high society and well dressed patrons in the rest of the building. He was approached by a Mr. Stillman, the operator of Aces & Tails and local underboss enforced who noted Canhoreal's dress.
He informed Canhoreal that his boss and owner of the establishment had the need of an outside party to take care of a problem should they be interested. He informed Canhoreal and his companions to return later that evening if they were interested. Boroth, who frequents the establishment was able to inform Canhoreal to be care of the proposal, but noted that there was potentially a lot of be gained. The Aces & Tails was run by the Brindlewood family and they were well known as the head of the local crime syndicate.
And that is where we left our last session. The party will reconvene later in the evening to share their propositions and explore what options they have before them.
We left off our last session with our party opening a secret door only to find themselves confront with five orcs in a lit room. The interaction devolved into combat and resulted in two of the Orcs going down and the remaining three running out of the room into the hallway to the ast. Our party, who took a decent amount of damage decided to backoff and re-group.
They piled the two dead bodies in front of the east door to provided a bit of a barricade and they then took a quick ten-minute rest. After considering their options our party decided to head back down the secret entrance and they investigated the previously unexplored tunnel to the west towards.
This Brough them to Room 16, which exhibited a new exit from the dungeon that is partially collapsed and veered with dirt. They once again found themselves face with a potential wolf den to get past to get to the entrance. The party decided to chop off the arm from one of the dead Orc bodies and threw that to the wolves as a distraction. The wolves ended up fighting over the arm and the party was able to exit the first level of the dungeon.
They took this opportunity to head back to the farmer's house to spend a night and rest since Cybil was in very poor shape. With an additional piece of gold the farmer allowed Cybil to sleep in his bed and she was able to regain here Strength, while the rest of the party slept outside.
There was consideration if the group should take the half day journey back to the Morgansfort and restock, but the fact that some of the old fort is now cleared out and people from the fort know that the were headed there, it became apparent that other treasure seekers may try to take advantage of our party's hard work and they instead decided to dive back in.
The next morning our party once again headed back to the dungeon main entrance and this time decided to head south (whereas they previously headed west). They found a pit trap in this southern hallway and discovered a switch on the far side of the trap. They disabled it with a crack crossbow shot and continued their exploration to the south.
It was at this same time that the party decided to wonder whether they should've offloaded some of their treasure either with the farmer or back at the cave entrance. They decided to continue on.
As the group continued they came across another room filled with the sound of buzzing. They discovered a nest of giant bees in this room. While the bees were clearly aggressive the party decided to sprint past this room and continue further down the hallway and found that the bees did not pursue them past 60'.
Continuing on our party discovered the Kobold Lair. Because of their positive interaction earlier with the Kobold patrol earlier they were met with a generally positive attitude. They were able to continue to convince the Kobolds that they were here to hunt Goblins and were given a scroll of "knock" and informed that the Goblin lair was located in the northwest area of the current dungeon level.
And that is where we ended session 3.
Our Friday group completed our second session of playing Cairn and we had an opportunity to finally get into some dungeon delving and some combat.