Room 8
We left off our last session with our party opening a secret door only to find themselves confront with five orcs in a lit room. The interaction devolved into combat and resulted in two of the Orcs going down and the remaining three running out of the room into the hallway to the ast. Our party, who took a decent amount of damage decided to backoff and re-group.
They piled the two dead bodies in front of the east door to provided a bit of a barricade and they then took a quick ten-minute rest. After considering their options our party decided to head back down the secret entrance and they investigated the previously unexplored tunnel to the west towards.
Room 16
This Brough them to Room 16, which exhibited a new exit from the dungeon that is partially collapsed and veered with dirt. They once again found themselves face with a potential wolf den to get past to get to the entrance. The party decided to chop off the arm from one of the dead Orc bodies and threw that to the wolves as a distraction. The wolves ended up fighting over the arm and the party was able to exit the first level of the dungeon.
They took this opportunity to head back to the farmer's house to spend a night and rest since Cybil was in very poor shape. With an additional piece of gold the farmer allowed Cybil to sleep in his bed and she was able to regain here Strength, while the rest of the party slept outside.
There was consideration if the group should take the half day journey back to the Morgansfort and restock, but the fact that some of the old fort is now cleared out and people from the fort know that the were headed there, it became apparent that other treasure seekers may try to take advantage of our party's hard work and they instead decided to dive back in.
Room 1
The next morning our party once again headed back to the dungeon main entrance and this time decided to head south (whereas they previously headed west). They found a pit trap in this southern hallway and discovered a switch on the far side of the trap. They disabled it with a crack crossbow shot and continued their exploration to the south.
It was at this same time that the party decided to wonder whether they should've offloaded some of their treasure either with the farmer or back at the cave entrance. They decided to continue on.
Room 15
As the group continued they came across another room filled with the sound of buzzing. They discovered a nest of giant bees in this room. While the bees were clearly aggressive the party decided to sprint past this room and continue further down the hallway and found that the bees did not pursue them past 60'.
Room 14
Continuing on our party discovered the Kobold Lair. Because of their positive interaction earlier with the Kobold patrol earlier they were met with a generally positive attitude. They were able to continue to convince the Kobolds that they were here to hunt Goblins and were given a scroll of "knock" and informed that the Goblin lair was located in the northwest area of the current dungeon level.
And that is where we ended session 3.