I have been playing a really cool game lately over on Xbox, called "Children of Morta". It has an absolutely gorgeous pixelated art style, something that is probably closer to 32-bit than even 8 or 16-bit. It is a rogue-like game where you play through procedurally generated dungeons over and over again. The point is that you are going to continually die, but your character will slowly get better and better as time rolls on, allowing you to progress in the game.
What seems to set this game apart from some of the other rogue-likes that I have played is that this seems to be a much more narrative driven game. Each time you die, you are often brought back to your family's home and shown an intimate narrative bit that progresses the story. I was actually quite surprised at how many of these little narrative passages there are in the game, considering how often you are doing to die. f
There is something really fun and really cool here, but with a lot of these games the repetition of the constant dying, red-awning and playing the same level over can get a bit repetitive. I have found that I have really enjoyed this game in bite sized gaming moments, playing 2-3 runs (which can last anywhere from 5-30 minutes) rather than playing it for a long gaming session. I am probably 5-6 hours into the game at this point and only about halfway through the second of the three worlds. This may be a bit of a slow burn, but it is very good.