Videogaming: Stardew Valley - Everything I Hoped Animal Crossing Would Be.

Stardew Valley has been out for years at this point and I have heard nothing but good things about the game. My wife has been playing it for quite a while actually and it was on sale recently on Xbox for $8 so I decided to pick it up. I have played a number of the farm/life sim games over the years and I even really go into Animal Crossing Wild World back on the DS years back. 

Other than that though I have never really been captured by any of the life simulation games. I have played the Sims here and there and I have played some Harvest Moon games as well. Stardew has taken me by surprise though. It is quote simply one of the most relaxing and chill games I have ever played. It's too bad that it is not available on the Nintendo 3Ds because I really see it as an ideal portable game. 

The music, the atmosphere, the coloring is all there. I am only in my first year and I have made it to the autumn season, and I just love how each season in the game has a completely different vibe. What's more, is that there are no fail conditions as far as I know. You are completely free to tackle each task at your own pace and while the initial premise of the game is farming, that certainly does not have to be a priority item for you if you do not wish it to be. 

Perhaps one of my favorite features though straight out is that time doesn't pass when you log out. I know that this is a defining feature for Animal Crossing, but Animal Crossing is one of those games that demands your attention. If you aren't playing it daily it literally makes you feel bad when you miss a day. The life sim games have always been about playing them in short bursts for me. I might play and hour or two a week, play it for a while and then take months off before coming back again. 

I think that Stardew quite simply might be the perfect life sim game and is by far the most enjoyable I have ever played. 

Videogaming: Children of Morta

I have been playing a really cool game lately over on Xbox, called "Children of Morta". It has an absolutely gorgeous pixelated art style, something that is probably closer to 32-bit than even 8 or 16-bit. It is a rogue-like game where you play through procedurally generated dungeons over and over again. The point is that you are going to continually die, but your character will slowly get better and better as time rolls on, allowing you to progress in the game. 

What seems to set this game apart from some of the other rogue-likes that I have played is that this seems to be a much more narrative driven game. Each time you die, you are often brought back to your family's home and shown an intimate narrative bit that progresses the story. I was actually quite surprised at how many of these little narrative passages there are in the game, considering how often you are doing to die. f

There is something really fun and really cool here, but with a lot of these games the repetition of the constant dying, red-awning and playing the same level over can get a bit repetitive. I have found that I have really enjoyed this game in bite sized gaming moments, playing 2-3 runs (which can last anywhere from 5-30 minutes) rather than playing it for a long gaming session. I am probably 5-6 hours into the game at this point and only about halfway through the second of the three worlds. This may be a bit of a slow burn, but it is very good.