The Wild World: How Close Was the "Old World" To A Fantasy World?

I was having some thoughts the other day that coalesced around this idea of the "Wild World" and this concept of the unknown. It's a fairly common trope in most fantasy worlds that the world is portrayed as an untamed and dangerous place. Bastions of civilization are focused around a handful of cities and alcoves. I alway found the concept of the regarding the world as we know it and how its relates to our fantasy narratives as very interesting.  

In most fantasy narratives it is implied, if not explicitly stated, that the world is mostly uninhabited. There are pockets of dense populations, often times reflected in larger cities, but generally speaking, when your heroes or adventurers are out wandering the world, they are wandering into the unknown, into the wild. Even the established routes between known population areas are portrayed as dangerous. 

I suppose there is a sense of wonder in breaking away from our now common familiarity of travel. We can easily travel fifty miles without much of a thought with modern transportation and, there is little of the unknown wilderness still to traverse in that travel. Of course one has to be careful and not fall into the colonial concepts of barbarians or uncivilized peoples and portraying those as "lesser". T

Bringing this back to our own world though, it really made me think about what the 19th century and earlier must've looked like to most people. Even into the 1800's there were wide swaths of the world that were largely unexplored and you can see this reflected in all sorts of artwork. It triggers a bit of romanticism does it not? To think about our own world and imagine it more wild, one that is perhaps less populated and full of new places to discover. Would such a world be a better place if we brought modern (western) sensibilities to it? Who is to say, but it is fund to imagine. 



So I am Making an RPG

So, as my latest creative experiment I have decided to give my hand a go at developing an RPG system. I don't anticipate creating anything truly groundbreaking, but I figured it would be a fun experiment to explore the development process and explore different concepts in RPG's. 

I have setup a Github site to track the documents as I write them out and I think I'll share those in the coming weeks along with a new development blog as soon as I get a little bit further along in the process. But for now, let's go ahead and share the design concept that I have put together so far for this thought experiment. 

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Beyond The Torchlight

Beyond the Torchlight is a simple RPG system that is intended to be transferable across settings, with the intent to make a system that can be played in both fantasy, modern or futuristic settings. It will be focused around a West Marches style gameplay and will allow for tools to build a town and branching adventures from that town.

Design Concepts

  • Simple rulebook and character creation.
  • Designed for a West Marches style of play.
  • Compatible with a variety of game systems with quick conversion guidelines.
  • Develop a "magic" system that can be applied to various settings, including futuristic settings.
  • Invested in a rollplay.
  • Classless.
  • Single currency gold/credits/marks.
  • Downtime/non-adventuring rules for growth and character development.

Fridays with Cairn: Session 4-6

It's been a few weeks since I have posted an update to our Friday's with Cairn report. Our group has actually played I think three sessions since my last posting and there has been some interesting developments along the way. Let's take a look at how that has been going. 

Room 12 & 13

After leaving the Kobold lair and successfully gaining information on the location of the goblins in the Old Island Fortress, our group continued north making their way into in a meeting or war room. The room was damp and featured significant decay to a large table in the center of the room. Cybil stumbled across a pit trip on the inside of this room adjacent to the wet door, which lead back out to the main entrance hallway. She luckily succeeded on her Dex saving throw and was able to avoid damage. 

While exploring the room the party observed that there were doors at all four compass points. All of them were of the same construction and opened into this room except the eastern door, which appear to be made of much better construction and with a different iron hinge. That opened into another room to the east (Room 13) which was a storage room for various treasures. This storage room did not have the water damage that the war room had, and in fact had a significant layer of very fine dust, so much so that it kicked up into the air just from the motion of the door opening. 

Cwingwald suggested that the party close the door behind them when entering this room, but the rest of the party disagreed. Thankful that they did, because once the party stepped into the room with their torch, they kicked up dust that lit into a significant fireball. Several members failed their saves and took fire damage, while a few other were able to dive back out into the War Room. They quickly closed the door behind them and unfortunately the treasures inside were burned in the resulting fire. 

Room 10 &11

After briefly recovering the party continued north to a long an angled hall filled with columns. In the center of this room was a large statute decorated similar to a Greek solider with a shield and spear pointed down towards a large iron chest on the floor. The face of the statute was damaged and broken on the floor. 

Canhoreal had a lock pick set and attempted to pick the lock on the chest. Upon his attempt the spear of the soldier shot down and gave him piercing damage. The party approached the chest from the sides and were able to rotate it 90 degrees to get it out of the line of the spear and upon opening it found several precious stones in addition to some gold. 

Rooms 9, 7, 6

Continuing through the dungeon the party finally came across the goblins in question. They laid a bear trap in the hallway and enticed the goblins into the hallway and an ambush. They were successful in doing so, but the battle was hard won. During the melee, both Canhoreal and Beatrice went down after failing a Str save, but having Str remaining. Once the goblins were successfully dispatched the party had to make some decisions. They quickly decided that they needed to get out of the fort if they were to have any chance of saving either Canhoreal's or Beatrice's life. They broke off a couple of rotting boards from the table in the war room to use a stretchers and four party members quickly carried the two injured parties out to try and get back to the farmer's place as quickly as possible. The remaining party members took stock of their remaining provisions and followed behind a few moments later. 

They thankfully passed their encounters check, but I required both Canhoreal and Beatrice to continue to roll strength saves, once per hour by reducing their remaining Str by 1d4 per hour. Should they reach 0 Str they would be dead. 

The party moved as quickly as they could, each making Dex saves again when crossing the river in the canoe, but in the end Beatrice unfortunately did not make it. Canhoreal was able to survive taking a Sundering wound as a result of the combat as well. 

Moving on from the Olde Island Fortress

The party decided to take stock of their endeavors to date, twice having to escape from the fortress with their lives barely in tact, but without the sword which they were originally striving to obtain. They acquired a decent sum of money and several treasure items that they did have the opportunity to sell. 

Running low on provisions they made the decision to retire to Morgansfort and re-assess. They held a brief water funeral for Beatrice and then divided up her possessions amongst the group before making their way back. 

Once back at Morgansfort the party decided to part ways with Wenlan and 2Can and pursue other interests. They were informed that there was a town north of Morgansfort called Firston, which would be a place that they could sell their treasures and possibly find other employment. Morgansfort itself was happy to purchase the weapons and armor from Beatrice, but did not have the means to purchase the treasure items. 

Before their departure Wenlan sent off the party with a warm farewell and informed them that he was going to attempt the Olde Fort once again. Should the party want to look him up in the future, he was going to venture west of Firston into the wilderness, and he extended himself as a positive friend and relation to the party in the future. 


On the Road to Firston

Heading out on the road back to Firston the party was traveling on a relatively path, however, no road is truly safe on the wilderness edge of the Urd Empire. The first half of their journey was without incident, but light rain persisted throughout the day. Late in the afternoon the party came across their first obstacle, which was a Wood Troll feeding on a deer it caught along the road. The road at this location was fairly clear on either side with approximately 1/4 mile of grassland on either side and the ocean to the east and the woods to the west. The party elected to avoid the Troll entirely and spent an additional couple of hours moving through the grassland off the road to avoid the troll. The party rolled a "Group" Dex save to see if they could get past the Troll without notice and every member of the party succeeded. 

That evening while setting up camp, most of the party members chose to sleep in their backpacks to avoid the wet ground and the consequences of that action. Their treasures were therefore piled under one of their wagons. The treasure attracted the attention of a Boggart who wanted to get its hands on some of their "shiny and glittery". Cybil deftly negotiated with the Boggart and even caught it in a foot race due to some excellent manipulation by tossing a silver coin at the creature. Upon capture she made the Boggart promise to not bother them the remainder of that night and they received its word. 


Arriving at Firston

The next morning the party arrived at Firston and quickly decided to sell their treasure items and dive up the treasure amongst themselves. Cybil decided she was to retire from adventuring, making just over 100 gold total and the party had an opportunity to meet their two new companions. 

Gruid came to replace Cybil and is a local of Firston. Known as a loafer, he is a "has been" ranger who now mostly spends his time as a local beggar, well past his best days. He quickly tried to approach the party, seeing they enter Firston from the Morgransfort road, which is an unusual occurrence. 

Boroth is also a Firston native and a known gambler who is habitually down on their luck. 

The party decided to split up for the day to take care of individual business. 


Rumors and Interests

The Church of Tah

Ysln, Arjune and Chere went to the local church. Ysln if a cleric of the church and wanted to sell a scroll of "Raise Spirit", which the church happily paid for. The local cleric, known as Brother Oldeman was impressed with the acquisition of the scroll and gave a very ornate business card to Ysln, informing her that the church would have other business for her if she was interested. The Church of Tah is a corrupt and opulent church of the empire, known for stealing relics and other ancient artifacts. 

Arjune and Chere are both members of the Church of Tah Reformed, and were not pleased with Ysln's interactions with the Brother of the church. 

The Two Headed Bear

Gruid was able to ingratiate himself with the party by informing them of a local retired ranger and wealthy individual who is looking for some one to hunt down a two headed bear. Gruid is one of the few people who has ever seen the bear and survived informed the party they could meet the mysterious Breglelor Shunderman tomorrow. 

Aces & Tails

Canhoreal decided to visit a local gambling house known as Aces and Tails. Upon entering during the day, he found a very upscale establishment with numerous gambling and gaming tables on the ground floor and a restaurant. The second floor of the building featured a smoking and reading room frequented by "Gentlemen" of the city and was well known for its opulent glass atrium style ceiling. 

Canhoreal entered the establishment with his full adventuring gear still on, marking a distinct contract to the high society and well dressed patrons in the rest of the building. He was approached by a Mr. Stillman, the operator of Aces & Tails and local underboss enforced who noted Canhoreal's dress. 

He informed Canhoreal that his boss and owner of the establishment had the need of an outside party to take care of a problem should they be interested. He informed Canhoreal and his companions to return later that evening if they were interested. Boroth, who frequents the establishment was able to inform Canhoreal to be care of the proposal, but noted that there was potentially a lot of be gained. The Aces & Tails was run by the Brindlewood family and they were well known as the head of the local crime syndicate. 


And that is where we left our last session. The party will reconvene later in the evening to share their propositions and explore what options they have before them. 


Maybe we need a bit more philosophy?

Everyone knows about the Roe vs. Wade decision which was overturned yesterday by now. There is a planned parenthood/abortion clinic near my house that we routinely drive by if Megan and I are doing errands or grabbing a bit to eat at Panera. Without fail there are protestors out in front of it. Even today, in the rain, after the largest anti-abortion victory in fifty years, they were out there again protesting. 

Ironically, I came across this video on TikTok this morning and while I don't normally like this sort of hyperbolic rhetoric, I do feel like it aptly sums up what I seem to observe. 

As I continued to drive home in the rain, it really got me thinking about the why and my mind drifted for some reason to philosophy. I have mentioned on here before who I studied political theory as my undergrad degree and there is a lot of overlap to philosophy there. Without a doubt those courses changed my entire outlook on the world and me as a person, and I grew and learned more from those courses than anything else I have ever taken. STEM has been such a large push in our world the past 20 years or so, and it just makes me think that perhaps instead of reinforcing the productive, output-driven focus of STEM education if we all might just be a little bit better off if we have some art, philosophy and music eduction to slow everything down. To teach people some contemplation an insight. 

You know, in Dungeons and Dragons there are two fundamental mechanics for using your brain to solve problems. Intelligence and Wisdom. We've really been pushing that intelligence part pretty hard with STEM learning. Perhaps we need to take some time and give the Wisdom score a little bit of love.

Several years ago I posted some reading ideas for those who may want to get into Political Theory, and by proxy some philosophy. I'll re-link that post here: Matt's Reading Suggestions for Political Theory

Additionally, this seems to be a nice list to start for many people, although any 1-2 of these will probably suffice as an introduction: 15 Best Philosophy Books for Beginners (Introductory Books to Start With)

Videogaming: Stardew Valley - Everything I Hoped Animal Crossing Would Be.

Stardew Valley has been out for years at this point and I have heard nothing but good things about the game. My wife has been playing it for quite a while actually and it was on sale recently on Xbox for $8 so I decided to pick it up. I have played a number of the farm/life sim games over the years and I even really go into Animal Crossing Wild World back on the DS years back. 

Other than that though I have never really been captured by any of the life simulation games. I have played the Sims here and there and I have played some Harvest Moon games as well. Stardew has taken me by surprise though. It is quote simply one of the most relaxing and chill games I have ever played. It's too bad that it is not available on the Nintendo 3Ds because I really see it as an ideal portable game. 

The music, the atmosphere, the coloring is all there. I am only in my first year and I have made it to the autumn season, and I just love how each season in the game has a completely different vibe. What's more, is that there are no fail conditions as far as I know. You are completely free to tackle each task at your own pace and while the initial premise of the game is farming, that certainly does not have to be a priority item for you if you do not wish it to be. 

Perhaps one of my favorite features though straight out is that time doesn't pass when you log out. I know that this is a defining feature for Animal Crossing, but Animal Crossing is one of those games that demands your attention. If you aren't playing it daily it literally makes you feel bad when you miss a day. The life sim games have always been about playing them in short bursts for me. I might play and hour or two a week, play it for a while and then take months off before coming back again. 

I think that Stardew quite simply might be the perfect life sim game and is by far the most enjoyable I have ever played. 

Rev'it Cayanne Pro Riding Jacket and Pants - First 200 miles

It was time for some new riding gear. Most of my equipment is getting pretty old at this point, going on 8+ years, so the wear and tear is beginning to show on some of it. I have primarily two sets of riding gear at the moment, a leather jacket and pants, and then some nylon riding gear that I have been using for my longer tours. 

The leather gear is still in remarkably good shape, but the Olympia Airglide jacket and pants have come to the end of their road I think. The velcro straps on most of it are starting to lose their grip, the front right pants pocket has a hole in it and it is just starting to look a bit grundgy overall. 

I have spent quite a lot of time recently trying to find the right gear that I wanted to replace it with. I have looked at probably a dozen different jackets and pants, including some full riding suits. In the end I finally decided to settle on the Rev'it Cayenne Pro jacket and pants. 

This set is a hot weather tour riding set. It does not come with a thermal liner or a waterproof layer, and that is intentional on Rev'its part for the user to bring their own to additional gear or build it up. They call it a modular system and they do offer a number of other layers that can be added. While doing my research, this did trouble me a bit. I was looking closely at the Rev'It Sand jacket and pants as an alternative here. That set is probably one of the best selling jacket and pant sets out there and comes with a thermal and waterproof liner. 

After taking a close look at my riding environment though I had to admit that I ride mostly in warm weather. Probably 95% of my riding is in warm weather, no let me change that, 95% of my riding is in hot weather. I decided that going with the specialized setup rather than the "jack of all trades" would be the better route this time around. I already own heated thermal linings which I can add if I need to, and I have been pretty disappointed in the built in rain layer on my other equipment. 

I finally had the chance to put about 200 miles on the suit this weekend, so let's review my initial thoughts. 

Skateboarding

Yesterday Megan and I went out to the mall to just get out of the house and walk around. It was a really nice night outside (finally summer) and we just wanted to be out and about. While at the mall we decided to pop out heads into the Vans store. I'm not sure if the Vans store is new at the mall or if I just had not been into it, but we probably spent a good 15 minutes walking around, touching all of the shoes. 

Up through high schoolI used to wear Vans all the time. To be honest I am not quite sure why I stopped wearing them. I have wide feet and it has always been difficult for me to find a good pair of shoes and Vans always had sizes for me. 

Anyways, I think the nostalgia train immediately kicked in. I'm surprised I didn't go and buy a pair of vans right there, but the conversation immediately went to skateboarding. Skateboarding is one of those sports I have always wanted to get into, but I never did. I am not quite sure if it is because I was so invested in other sports growing up, but my mind immediately went to "why don't I learn how to skateboard?"

Ok, let's back up a little bit here. Why am I even thinking about skateboarding at all? Well, as I noted above I think I have a bit of a nostalgia trying going, even though I have never been a skater. It's summer, skateboarding is very much a summer sport and I have been listening to some mall punk almost non-stop as of late. Sum 41 has a new album coming out and Blink 182 put their new album out a couple of years ago. It's like the 90's pop punk thing is back. I just need to wait for ska it make is resurgence. 

I have also been thinking a lot about LA for some reason. A co-worker of mine went to LA last summer and it always has seemed like a cool city to me. It also has a reputation for skateboarding. 

So, here I am now, thinking about "why shouldn't I try skateboarding?" It isn't that expensive, $100 or so for a board and another $40 for a helmet maybe. There are skate parks at almost all of the park districts around me, and hell, it is summer. I really want to learn something new. 

So, I think in the next couple of weeks here I am going to try and hit up a local skate shop and talk to them to try and get into skateboarding. Goal is to be able to successfully do an ollie by the end of the summer. 


Book Review - The Traitor Baru Cormorant


The Traitor Baru Cormorant
by Seth Dickinson
My rating: 3 of 5 stars

This is going to be a tough one for me to review. I really liked this book quite a bit, but at the same time, certain elements of the narrative didn't seem to make sense to me. They seemed incongruous to the basic plot-lines or motivation of the character.

Perhaps I'll just bullet point out what I liked and what I didn't like about the book.

Liked

  • The world building was really well done. The cultures and tribes really felt unique and poignant.
  • Baru, our main character was generally well written. She was smart, arrogant and capable. Sometimes too capable.
  • The overall story of empire was extremely well handled. I can't recall any other books or authors who framed the power of an empire through economic and cultural tools in a better way. It made the story extremely unique and more believable. 



Disliked 

  • My biggest hangup with the story really came down to the maneuvering of our main character Baru. Her driving motivations are to save her homeland. She says this several times throughout the story, yet at the same time she or other characters state that her homeland is already gone. It can never be brought back to what it was.  I think I never fully was able to buy into the notion that she was going to sacrifice an entire nation, thousands, if not millions of people to the empire's culture, while at the same time striving to save her own. I think this could have worked a bit better if the author showed Baru with less emotion, as more of the autistic savant. The fact that she did appear to have very distinct emotional struggles and wants though made this decision on her part seem all the more monstrous. I see that is what the author was going for, and perhaps more of that will play itself out over future books, but it came across as a bit hard to digest simply due to the scale of it all.

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