I ran my game at a Con: Some thoughts on the Experience

 

I had the opportunity to run my game a a Con a couple of weeks ago and I would like to share my thoughts on how that went. 


TLDR

  • It’s still super hard to find people who will play and playtest. The RPG Design community really needs to figure something out as the Board game community seems to have a better culture of testing and playing others games. 

  • If you can setup a table, that’s great, but it kinda sucks to sit there for hours. 

    • Try and get passive content to have out there. At a minimum a QR code 

    • Free stuff like stickers or a pamphlet work well

    • Board gamers or perhaps “regular” people want to goto a website. Not Itch or Drivethru RPG. 

  • Try and Network if you can. I had some good conversations with other game designers.

    • Would love in the future to setup a panel or something.

I had an opportunity to get my table and setup some demo/playtests at a local con this past weekend. It was a super interesting experience and I thought I would share some of my experience that I’ll take away from this and perhaps others will find this useful. 

The Con I was at was in the Chicago suburbs. Not a huge event, but also not small. I would say a few hundred people overall so a “medium” con based on ones I’ve attended in the past. The con has a fairly even presence of TTRPG vs. Board games I think. A lot of scheduled events for both. On the TTRPG side it looked like it was predominately PF2e, Mork Borg (and variants), DCC, and just a little bit of 5e. 


Playtesting

Unexpectedly finding people interested in play testing my game was difficult. I had two demo/playtest sessions on the calendar. One had 6 people sign up (only 3 showed up) and the second had no sign ups. This is understandable I suppose. The event though did have quite a bit of (board) game designers at it. I wish there was perhaps a better way to interface with them before or during the event. I ran into a couple and struck up a conversation. One board game designer was cool enough to come back to my table and even chat with me for about an hour, giving some input on the character sheet. 

There were designers play testing at this event for board games and they definitely seemed to have a better awareness of play testing and supporting each other. Granted, it some cases it is easier to walk up to a table and get a 30 minute board game demo, but it just seemed to me that the designers in the board game realm here seemed to be more active about getting out, testing and then also giving feedback on other people's games.

Running the Game at a Con

If you've never been to a con before just playing a game is gonna be different. The most notable thing will be the noise. You will be in a room with probably 8-10 other games going on at the same time. It will be really loud and hard to hear at times.

The table will most likely be a round table too, in case that matters for your game.

Now, unfortunately for my game, a Con is not necessarily the best playtest setup. My game specifically is designed around a West Marches game, with town creation, etc. That sort of thing can't really be tested so I had to opt for a more traditional "dungeon crawl" sort of adventure, that added some overland travel (to test those mechanics) on the front end. Even those I had to sort of jump ahead through as I could tell the players wanted to just jump into the dungeon crawl to really "start playing".

I feel like in the con setting the only thing I really can test in a meaningful way is combat and some other adventuring related mechanics like skill checks for individual characters. "Macro" systems just won't be able to get tested due to the noise, time limit and interest of the players.


Con Table

I was able to get a con table for free being a designer. The table worked out well, but man did it suck to just sit there. Most people aren’t gonna walk up and just chat with you about your game. If I do this again, I think I will still get a table, but try and just have some more “passive content” at it such as stickers or a free pamphlet people can take. I don’t intent to sit at the table for hours on end. 

My table had a demo setup where I could walk people through character creation and run a quick round or two of combat. I did not get a lot of bites on that. 

Table and Web Content

Get a QR and preferably a business card or bookmark with your info on it. I’ll go one step further and say get an actual website. I do have one, but just from conversations most of the non-ttrpg world didn’t want to sign up or goto itch or DTRPG for a .PDF. When people asked me where they could check out my stuff every single one asked for my website. Now, this could be slightly demographic. It appeared to me that the vast majority of the TTRPG players were 40+. The younger crowed at the event were there predominately for a Catan tournament and for Star Wars Sparks (which I believe is a CCG?)

Had maybe 6-10 people scan my QR code in front of me. 

Seems like handing out and using bookmarks (like for a book) are the new hot thing over business cards. I saw lots of vendors doing bookmarks. 

So that's it. This is just one person's experience at one con, but certainly was educational and gave me some things to think about if I bring my game back to another con in the future.

Book Review: Count Zero


Count Zero by William Gibson
My rating: 4 of 5 stars

This is a dark, slow paced, gritty novel. You probably already know at this point that this is a cyberpunk story, but don't expect anything flashy or action packed here. This is the story of corruption, human greed and unfortunately the all to accurate reflection of where our current society is.

The character in this book are flawed, and largely unlikeable, but it all comes together in the last third of the book as the three stories of our protagonists come to a conclusion. The last third I couldn't put down. My only real critique of the entire story is that there are a lot of threads left unanswered and perhaps that is completely intentional on Gibson's part. It is not entirely clear from ending what Angie's abilities or implants are. Similarly, Bobby seems minor to the story with the expiation of his role in the opening and a very minor (but important) scene at the end. Both scenes are largely unfacilitated by him. Even our third protagonist, Marly sort of stumbles into her solutions too easily that it makes me wonder why the richest man in the world couldn't find them?

The more interesting aspects of this story really focus around the ancillary "characters". The AI, the Sprawl, and the voodoo deities (and their followers). What I loved though is how much of recent pop culture seems to be drawing from this. The video game Cyberpunk 2077 has a group of hackers called the Voodoo boys for example with a lot of similarities. The TTRPG adventure Gradient Decent for the Mothership RPG also holds a lot of similarities to the final chapters of this book as well.

Overall, this is a really solid and a really dark book. Don't expect any fun adventures here, but if you are a fan of the cyberpunk genre, this is a must read.


View all my reviews

Hobbies and Communities

I was driving home from work the other day and I was thinking about various things I wanted to accomplish this weekend for hobbies. I have a gaming con coming up in February for the TTRPG I am designing. I want to make some time to play my lute dulcimer. I have a miniature that I am trying to paint, a website that I am trying to build, and several RPG sessions to plan. While all of this was occurring in my head I happened upon a really cool song Night Friends by Switch Angel. I've run into them on TikTok a couple of times and I instantly thought the song was fantastic. They're coding tracks on a platform call Strudel.cc. I thought, yeah I want to get back to making some electronic music. Problem is, I am hitting such a wall to do that. The more that I thought about it, I am also hitting a really wall with just creative writing as well and it go me thinking, why is that?

I had a bit of a lightbulb moment when it occurred to me that the hobbies that I am currently engaged with all have communities around them that I am able to feed off of. Larping, TTRPG, learning my lute dulcimer. Those are all either sort of supported by an active community or they have a specific end goal in mind. The lute dulcimer for example as the goal of learning to play by next year's Hynafol Grand Gathering. My TTRPG has an end date of my convention. My electronic music and writing though? Those have no communities to support me. 

I've been most successful with writing when I was actively participating in Nanowrimo or when I was posting to Scribophile. Unfortunately, Nano is dead (at least for 2025) and I haven't been on Scribophile in a couple of years, if simply because I was focusing on other writing endeavors. My electronic music also has been lacking since online communities died. I used to be an active member in several online forums including Serious-Sounds.net, IDMForums, EM411, and others. Forums have largely died with the rise of Reddit and Discord. I'm not quite sure what it is with Reddit, but I have never found the same sense of community there. Perhaps those communities are just too large and anonymous, but the level of active feedback just doesn't seem to be present. In many cases those genre or hobby specific subs don't want people to post their works for review and critique. I dunno, but I feel like for me that is the genesis of some of my inability to engage in some of the hobbies I used to prior to COVID. 

Discord itself seems to be an interesting beast in all of this. Generally, I find Discord gets too unwieldily once you hit a certain threshold of users and the posts are coming too fast. I don't want to login at the end of the day and see that I have 200+ unread posts. All that being said, our LARP group has really engaged me and perhaps that is because the size is rather manageable to a few dozen active people. 

2025 Goodreads Year in Books

Had a really good year of reading this year. Let's keep it going for 2026. I have tried to pare back my to read list quite a bit this past year to make it more manageable. I've also resolved to focus on finishing some series that I have enjoyed the first book of.