The Oscars Could Really Learn from The Video Game Awards

https://thegameawards.com/

The 14th annual Video Game Awards (VGA) were on this past Thursday and I have probably watched this show every year for the past eight years or so. It is the only award show that I regularly look forward to and it really is a testament to Geoff Keighley who has organized and promoted this thing since its inception. 

I think there is something important about how the VGA's are approaching the  award show space that really sets them apart from many of the other shows out there. No one is watching the Oscars or Grammys right? They are boring as all hell. The Grammy's if anything should probably be pretty easy to make entertaining considering it is a music focused show, but the format is just straight up boring. 

The VGA's have nailed it though in creating an entertaining show and they have done it by leveraging the value of the entertainment format. It is an awards show first and foremost, but they do an excellent job of getting away from the endless monologue of "thank you" speeches. I think for all of the awards that they gave out on Thursday, maybe 5-8 people actually came up on stage to say thank you. They even had some of the awards given out at an off-stage camera position and it appeared as if the awardees there read from a teleprompter for their thank you speech to keep it nice and short. The worst part of the Oscars is the endless droning of thank you's that no one cares about from the actors, made worse often by their self inflated philanthropic or political posturing. No one cares and it isn't entertaining for anyone. 

The VGA's also do a really nice job of featuring some important awards on the show that others do not. For example, they do an award for accessibility in gaming, which is something that others need to be doing. Even if the Oscars are doing something like that, they aren't putting that on the screen. 

The VGA's fill most of their time though with trailers for upcoming games, which is the real reason why most people come to watch. They also then fill it in with some excellent musical performances from some of the best soundtracks of the year. The Oscars should be doing this exact same thing. Musical performances, seem like a no brainer, but trailers? That also seems like an easy win of self promotion for all involved. Show us trailers for new movies coming out the next year. Better yet, remember all of that cool and fun bonus content that we got on DVD's back in the day? Give us that content for all of the nominees. That stuff is largely gone as a result of online streaming and some of that stuff is great. That would be an easy way to fill in a show with entertaining information that ranges from a technical/artistic insight to simple outtakes and bloopers. People would love to watch that. 


I'm Kinda Done with Subscription Services

Is anyone else just absolutely fed up with subscription services? Netflix is apparently raising their prices again. Amazon Prime Video is going to raise prices after the first of the year and it seems that Disney+ just raised it’s monthly price. I’m not going to pay $20 a month for Netflix. 

I was listening to a great episdoe of This Week in Tech a couple of weeks ago and they were talking about these recent price increases along with the available content up on the various streaming services. There has been a lot of talk this past year about various services removing content entirely. Netflix did this with the Willow show and HBO and Discovery have recently gotten into some hot water on the topic as well earlier this year. The whole premise of the streaming services when they first launched was that we were going to have all of the back catalog of content available. It unfortunately  seems that we are moving in the opposite direction. 

I’ve also found that since getting these streaming services, I watch less content then I used to. Years ago, even when I subscribed to the Netflix disc service I used to regularly watch 1-2 movies per week. Popping a disc in on a Friday or Saturday night to watch a movie was a common occurrence and even going all the way back to the Blockbuster days I regularly watched a movie once a week. These days I feel like I rarely have any idea of what movies are out and about. 

I’ve had a bit of a change of heart though recently. TikTok of all places has introduced me to some movies that I have never heard of before. Notably they have been some Anime films that have really caught my eye. Do you know where I ended up finding the DVD/Bluray to watch these films? My local library. My library has a ton of movies and access to even more via their network. I have watched more movies from my library over the past couple of months than I have through Netflix or Amazon all year. 

I really think starting January 1st, I am going to strongly cut back on my streaming choices and invest myself back into a weekly movie night with DVD and Bluray rentals. 

Investigation Dagon - A D&D 5e Halloween Adventure for Level 16 Characters

Late into the Halloween game, but I wanted to share this adventure I wrote a few years ago and have consolidated into a proper document for other DM's to run. This takes H.P. Lovecraft's Dagon short story and turns it into an investigation adventure. 

I hope you enjoy. 

Updated: 10/09/2023 - Updated to fix grammar, typos, and some formatting issues. Improved newspaper layout for easier printing. 

Ridelog: Iron Butt Association - Bun Burner 1500


Back in July the MEWS group did a quick Saturday and Sunday Bun Burner out to Maryland. This was a 1500 miles in 36 hours. The ride was all highway, but we were pleasantly surprised by nice highway roads through Pennsylvania, including some gorgeous tunnels. Dinner in the evening was at By the Docks and was some great crab cakes with DJ's family. 
The ride back on Saturday started out really well, but we did have an incident on the highway in Pennsylvania. Thankfully everyone was OK, but we did have to separate with one member due to a crash. We were able to get back on the road about an hour later. 
Long story short though we made it back to Naperville within our 36 hour window and successfully completed our Iron Butt award. I have my patch and license plate holder coming the mail hopefully in the next month or two. 

First Impressions of the MPC One+

A few weeks ago I sold my Dirtywave M8 to free up some funds and get an Akai MPC One. The Dirtywave was not jelling with me and I think my days as a tracker users have come and gone. I had the M8 for maybe a year and I was not able to really get anything productive out of it. Now, don't get me wrong, it is a super impressive piece of hardware, the workflow just wasn't quite working for me. 

I've had my eye on picking up an MPC for years. It is after all a fairly iconic piece of music equipment in its various iterations. An updated version of the One+ was release a few months ago and at a reasonable price of around $700 I figured this might be my opportunity time to jump into the MPC world. 

So far, I have to say that I am really digging the MPC. The sounds alone that came with it or that are available on Akai's website are impressive and pretty deep. There is a lot right out of the gate that can get you going with music. It is apparent though that many of the sounds are hiphop oriented and you can also tell from the legacy of the device how the sort of 80-115 BMP slow groove that comes from sampling exists. The sound libraries reenforce that and the sampling tools sort of reinforce that as well. I am super curious to see what sort of music I make on this device, because while you can certainly make "techno" or dance music, the vibe I get just seems a bit slower tempo. 

I am really taking this opportunity with the MPC to dig into the sampling, which is an area of music production I have never been proficient in. The One+ does have some synth plugins, but it appears that the CPU resources are fairly limited, and as I mentioned above, the pedigree just leans into that sampling world. You can see that right on the way the interface is designed, where "Sampler" and "Sample" edit or very prominently labeled on the front panel. 

I am working through the Akai Youtube channels introduction series and that is affording a pretty good intro on how the MPC works. It does have a bit of a learning curve, especially as someone who has now 20 years of using other groove boxes. Akai likes to use their own terminology for things. For example "quantization" is called "Time Control" or TC. Projects are broken down into Sequences, Tracks and then Programs. The Sequence is sort of how you would think of Patterns on other machines where you can have multiple tracks loaded into a sequence. Programs are basically the synth preset or drum kit that are loaded into a track. 

As far as I can tell the MPC also does not have a linear tracking song mode, as you might find in a traditional DAW or some other workstations. It seems in this respect it does follow the sort of traditional "tracker" style sequencing methodology where you can take your sequences (i.e. Sequence 1, Sequence 2, etc.) and then place them in an order you like to be triggered. You aren't sequencing the individual tracks. 

There are a couple of other really interesting features that I hope to dig into more. As one might expect the sampling features are very deep. There is some very impressive tools here that instantly make my realize why this is such a well regarded sampler. It even has a feature where you can trigger a synth via midi to play through a series of notes that can be recorded into the machine as a multi-sample. That sounds fantastic as I can see myself sampling my Command Station. I hope that importing a series of samples already setup as a multi-sampled instrument is just as simple.

So despite the machine itself being pretty fantastic, there are a handful of frustrations with the MPC that I have experienced so far. The first is the pads themselves. They are incredibly firm and have no "give" to them. I'm not sure if this how all MPC's are, but I was expecting something closer to the pads on my Command Station, so there is a bit of adjustment that needs to occur there. 

The second issue largely comes down to the product support. The MPC ships without a manual of any sort and to make matters even more frustration the .PDF manual that is online covers all of the products in the currently MPC line (One, Live, X) so moving through it to learn the product is a tedious endeavor. The sample libraries offered from Akai's website also are tied into the MPC Software which you install onto your computer. Looking through Reddit it does appear that there are ways to get around installing all of this software, but Akai intentionally makes it obtuse, utilizing .pkg installer files for the samples. Adding insult to injury on that front, the MPC Software and associated samples cannot be installed onto an external HDD, they are installed onto your computers main's HDD, which I resume most musicians don't do. 

Overall though a real nice piece of kit that I am enjoying and I anticipate utilizing quite a bit over the coming months. 


Book Review: Redwall

Redwall by Brian Jacques
My rating: 3 of 5 stars

I has been probably 30 years since I read this book last and I wanted to give it a go as an adult to see how it held up for me. If I am being honest, I had a hard time reading this one. I am not sure exactly why. It was well written overall, but perhaps the story felt a bit too simple relative to how long the book is?

The book is pretty long, clocking in at just around 400 pages (for the version I read) for what amounts to basically a fairytale or myth. The story is very simple where you have a young mouse setting out on his "hero's journey" to reclaim the lost sword (and shield!) of Martin the Warrior. Everything seems to happen though at a very surface level. Matthias is sent on quest after quest to find the next piece of his equipment, first getting a scabbard, then a shield, and then ultimately the sword itself. He meets plenty of people along the way and has to make friends, but he largely just sort of meets the characters and then bullies them into friendship.

The whole thing kinda felt like it could've been shortened up a bit from the fetch quest and instead brought to look at Matthias himself. He very quickly transitioned into a "warrior" without any sort of proper training and there aren't many personal challenges that he has to overcome in the story. There were hints of some sort of magic or mystical connection to the former hero Martin, but those come and go in a few sentences and are never fully explained or explored.

My second reading also had me quite surprised at how violent the book was. There were quite a number of fairly graphic death scenes. Nothing gory, but they definitely surprised me should this have been read by an 8-10 year old for example.

I'll be honest, rose colored glasses became a bit tarnished on this one.

View all my reviews

Fridays with Cairn: Session 8

We left off from our last session with the party trying to decide on their next steps. Having made a positive contact with Breylor, they obtained a key to the church and the name of an insider at Aces & Tails called Sanmoor, along with a bottle of poison to be used for either target. 


After much deliberation the party decided to try and conduct an assassination on Graves Tailsman. They did not seem excited about poisoning a member of the church, despite his possible corruption. Unfortunately, they did not know where Graves' current whereabouts were, so they decided to split up and complete some reconnaissance. 

Aces & Tails Stakeout

Gruid, Boroth, Ysln, Can and Arjune decided to stakeout Aces & Tails to try and observe the people coming and going, and to try and find their contact Sanmoor. Gruid and Boroth went to the back of the building to see if there was access to the kitchens or any staff. 

They observed on the back of the building a locked door along with two open windows approximately fifteen feet off the ground that could be accessed by climbing the drain pipes. Next to the locked door was a large trash pile. 

Arjune positioned herself at the front of the building and began to preach loudly, accosting the various patrons as they entered or left the building. She wanted to keep an eye out to see if Graves would enter through the front door. 

Ysln and Can both went inside and got themselves a place at one of the common room gambling tables to see if they could garner any additional information. Ylsn was moderately successful while gambling.

Tailing some henchmen

Cwingeld took a different approach to the information gathering endeavor and designed to try and seek out any henchmen in the market district to observe them while they were collecting their weekly "taxes" on the merchants. He was able to observe the henchmen accost a shop owner and he ultimately followed them to a warehouse on the edge of town. Upon looking into the warehouse he found that there were seven henchmen in the building but there was no sign of Graves. Inside the building the henchmen were counting the week's money and Cwingeld clearly observed a large desk awaiting an occupant. Cwingeld overheard one of the henchmen state that Graves would be along later this evening, but they did not know when. 

Aces & Tails Stakeout (Cont.)

Happening simultaneously, the party members back at Aces & Tails did gain their own information. Gruid and Boroth were able to befriend a young kitchen boy named Kyrin as he was taking out the trash from the kitchen. Gruid paid the boy three gold coins to keep the backdoor unlocked.

Inside Can and Ysln tried to gain information from the waitstaff on when Graves might be in residence. The waitstaff did not have knowledge of his arrival, but did indicate that he typically came in the evenings to a private room upstairs to receive his supper. Ysln attempted to gain access to the second floor by indicating she was interested in the sexual services provided by establishment. She was brought upstairs and shown to a private room, but was quickly ushered back down to the main floor when she indicated that she could not afford any of the services offered (ranging from 5-15 gold). 

The information finally broke when the doorman to Aces & Tails confronted Arjune. The doorman asked Arjune to please leave the area because he was disturbing the guests. Boroth rounding the corner from the back of the establishment asked the man if his name was Sanmoor. It was and they found their man inside. Sanmoor indicated that he would not move on Graves himself, but he knew Graves' schedule this evening and could provide chefs clothes if the party needed them. 

Graves was currently on his way to Aces & Tails and was expected to arrive around 10:00 pm, wherein he would take his supper. After supper he would leave and head over to the warehouse district to complete a final tally of the week's earnings, after which he would finally retire to his private residence around 3:00 am.

The party did not yet know where Graves' residence was, but they now had his schedule and knew two of the locations where he would be. Both locations would likely be heavily guarded. Access inside Aces & Tails was fairly easy, at least to the public areas, but the downside is that any action taken in this location would be seen by a lot of people. A full on confrontation would likely not be the best course of action and the party did not know how to get to the second floor. 

The warehouse on the other hand would have very little visibility to the public, but the party did not have much information on the location. They did have time if they wanted to gather more information though.

The Assassination

After much deliberation the party elected to attempt their assassination at Aces & Tails. Can and Ysln remained inside on the ground floor to monitor the situation from the inside. Graves was observed arriving through the front door of the building right on time, and immediately headed up to his private room on the second floor. 

Gruid entered the kitchen area through the backdoor, wearing the newly acquired chef's clothes and was able to succeed a Dex saving throw to act as a sous chef. He then slipped the poison into the drink on the silver platter for Graves and quickly left the building and heading right back to the inn the party was staying at. 

The tray of food was brought up to the second floor and the party now waited. Time went on with seemingly nothing happening until Mr. Stillman eventually came down the stairs. He quietly talked to two henchmen who locked the front door to the establishment and blocked the exit from the gambling room. Can and Ylsn observed Mr. Stillman head to the kitchen, lock the door. Moments later screams poured from the kitchen all Stillman was killing all the chef staff. 

Panic arose in the gambling hall, but the two henchmen prevented anyone from leaving, trapping Can and Ylsn inside. Can and Ylsn had to make a decision. Do they attack the henchmen to try and get out? Do they rally the scared gamblers in the hall or do they wait it out? Thankfully, it did not come down to violence. 

Arjune had a spellbook of "Knock" on her possession and used it on the front door from the outside to open it. The loud noise distracted the henchmen and a rush of people burst out of the gambling room and onto the street. 

Graves Tailsman was dead and the party made their way back to their inn to regroup. Later that evening Mr. Stillman visited the inn. Mr. Stillman knew the party committed the assassination since Gruid returned to the inn with the chef's clothes still on. It was established in an earlier session that the inn was being watched by henchmen of Mr. Tailsman. 

Mr. Stillman appluaded the party's gumption, but warned them not to interfere again as he now presumably took Tailsman's place inside the crime syndicate. 

And that is where we ended Session 8. 

Fridays with Carin: Session 7

We completed out latest session of Cairn this past Friday, and it was perhaps the most interesting session we have played to date. There were no dice rolls at all during this session. It was all role-play. Some players definitely enjoyed this, but I could tell that some others did not care for the session as much. 

As I reported in my previous blog post, our players have retreated from the Olde Island Fortress and from Morgansfort . They made their way north to the town of Firston (a town I made up) to sell some of their treasure, and to bring in the two new party members whom they lost.

Our session consisted of the group splitting up to follow up on the three rumors and interests they initiated last session. I'll admit that I did zero planning for this session, so I am actually quite proud of myself for developing these quest lines on the fly.

Aces and Tails

The first visit in the evening was the return to the Aces and Tails gambling house and to visit with Graves Tailsman. Boroth, Gruid and Can met Mr. Tailsman, the "big time" gangster in town. His request of the party was straight forward. He wanted the party to "off" Breylor Shunderman, the famous big game hunter who lives outside of town, and he wanted it done in three days.

His reward was "a favor".

Since the night was young our party very eagerly took this contract. What they didn't know is that this simple hit job was going to become a bit more complicated.

The Church of Tah

Arjune, Ysln, Cwingwald, and Canon visited the Church of Tah to get more information from Brother Oldeman on the relic that the party was to acquire. The church presented a very detailed and lengthy contract indicating that "any and all items identified as possible relics or magical items would become the property of the church". My players impressed me and were able to catch on that this contract would have identified items such as "stamped gold coins" as relics.

They turned the table by changing the date of commencement so they had time to complete their "hit" before heading out of the town to find the relic.

The Two Headed Bear

Now here is where the story gets a bit interesting. The next morning the party went out of town to visit Breylor Shunderman, the famous hunter. They discussed that previous evening that they would try to convince Mr. Shunderman to leave Firston, with the hope that they did not have to kill him. When they arrived at The Shunderman manor, they did not find what they were expecting.

Mr. Shunderman proved himself to be an excellent marksman, shooting a plum out of Ysln's hand from 100 meters away after she picked the fruit from his orchard. Breylor Shunderman is a large man, very well build and muscular. Now in his sixties, he is retired from the big game hunt due to a leg injury which now has him walking with a cane.

Breylor invited the party into his very large manor, which featured taxidermied animals from around the world, including a Mammoth in the front hall.

Breylor informed the party that he setup this manor outside the town of Firston with the intent of hunting the rumored two headed bear. Unfortunately, he is unable to complete that hunt due to his leg. He is extending the offer to Gruid to hunt and kill the two headed bear and as a reward he would offer a silvered break-loading pistol of his own design as a reward. The pistol would come with six bullets totaling 12 + 1d6 damage per round.

The party also noticed some paperwork on Breylor's table which mentioned the name of Brother Oldeman and they were able to convince him to give some more details on this paperwork.

Breylor explained to the party that the Church of Tah was working with Graves Tailsman to control the trade and market inside Firston. Tailsman was using his muscle to influence goods and services and Brother Oldeman was using the church to launder the money.

This information drastically changed the party's approach and Breylor informed the party that he could utilize his influence in the town to get information or access to various locations.

The party now has a decision to make on their next steps.

So I am Making an RPG

So, as my latest creative experiment I have decided to give my hand a go at developing an RPG system. I don't anticipate creating anything truly groundbreaking, but I figured it would be a fun experiment to explore the development process and explore different concepts in RPG's. 

I have setup a Github site to track the documents as I write them out and I think I'll share those in the coming weeks along with a new development blog as soon as I get a little bit further along in the process. But for now, let's go ahead and share the design concept that I have put together so far for this thought experiment. 

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Beyond The Torchlight

Beyond the Torchlight is a simple RPG system that is intended to be transferable across settings, with the intent to make a system that can be played in both fantasy, modern or futuristic settings. It will be focused around a West Marches style gameplay and will allow for tools to build a town and branching adventures from that town.

Design Concepts

  • Simple rulebook and character creation.
  • Designed for a West Marches style of play.
  • Compatible with a variety of game systems with quick conversion guidelines.
  • Develop a "magic" system that can be applied to various settings, including futuristic settings.
  • Invested in a rollplay.
  • Classless.
  • Single currency gold/credits/marks.
  • Downtime/non-adventuring rules for growth and character development.