May 2016 - Videogaming

I have been in-between a solid video game for the past few weeks. The Division has lost my interest and I am hoping that a future update may bring me back to it. I have been dabbling here and there with a few different games. 

I played quite a bit of the Overwatch Beta that occurred a couple of weeks ago.That game is a ton of fun and has a lot of the same sort of hooks that TF2 had when it came out. While gorgeous and a ton of fund to play, I don't see myself necessarily picking it up right away. For some reason I never came away from the game "craving" for the next time to play. 

This past weekend had another Splatfest for Splatoon and I I ended up playing a lot of that this weekend. I had forgotten how good that game really was, and they have continued to add more maps and more weapons to the game. There has to be over thirty different load outs now for the maps. Tons of fun and it actually scratched my area shooter itch that Overwatch was going for. 

My biggest thing though was that I have been playing some indie games as of late. I finally finished The Fall, which was from the last Humble Nindie Bundle from last fall. The Fall is a cool adventure game where you are an AI in an environment suit trying to save the life of the body inside. You are stuck in a recycling facility that is trying to tear you apart. The game has some great atmospherics and the puzzles are decent, but there were several occasions where I had to basically "try everything" in my inventory to see what would solve a puzzle. Solutions were not always intuitive, but the game was probably 6-8 hours in length total, so it was a good time while it lasted. 

I briefly also played "Affordable Space Adventure" this weekend two for an hour or so. This was in the most recent Humble Nintendo Bundle and a game that has received a lot of praise when it came out. It is a Wii U exclusive and makes fantastic use of the touchpad for having controls and even sounds just on the pad to supplement the game. I am just pas the tutorial section, so I'll have to see how that one plays out over the next few days.



March 2016 - Videogaming

So what have I been playing recently? Well, the Division has been the biggest game that has probably launched and I have spent a lot of time working my way through that game. The Division has perhaps one of the most detailed and intricate world maps I have ever come across. A ravaged New York City has just tons of detail on each and every street in the game. 

The game is a sort of loot based shooter, similar to Destiny in some ways. The story in the game is convoluted and mostly wrapped up into various audio files you find throughout the world. They are remarkably well put together, it is too bad though that so much of the story is hidden behind those and not tied more closely into the actual "story" missions. 

The shooting is fun, but things do begin to get a bit repetitive towards the upper levels. I have no hit the upper level cap in the game and apart from cleaning up the side missions I still need to do there isn't a ton left to play for unless you just want to grind and get better gear. That isn't something I really want to do at this point. 

I have also been playing a lot of Miitomo from Nintendo this past week. I don't even know if I would truly call this one a game, but it is a sort of social app where you answer questions with your friend's and get cute clothes. It seems to be a perfect iPhone type of game to share with friends.  

Halo 5 Forge - Map Preview: Armory Grounds

This past week I have decided to try my hand at building a map in Halo 5's forge. This is not something I have done before, but I figured I would give it a go to see how the process was. 

My first map is based off of the map "Training Grounds" from Titanfall. Since I needed to basically learn the basics and tools for forge I figured going off of a known map layout would be a good first approach. I also felt that I could make a good "Big Team" map. Here is a quick preview of what I am working on. I am probably 90% done with this at this point.  I just need to tweak some of the small details and also figure out why the strongpoints aren't capturing while testing.