Book Review: Legends and Lattes

Legends & Lattes by Travis Baldree
My rating: 4 of 5 stars

It is hard not to re-iterate what others have already said about this book, but when it comes down to it, this is exactly what everyone has been talking about. It is an incredibly cozy and quaint story about a retired adventurer and the people and trials she comes into contact with while trying to start a new life.

The book just simply exudes a level of warmth and charm that you get almost no where else. I can best describe it as a children's book for adults. Everything written here just comes across as incredibly satisfying from the way baked pastries are described to the general atmosphere of the coffee shop, all wrapped up into a warm fantasy-core setting. If you wanted to take the best parts of the Shire, Hogsmeade, and Ankh-Morpork and wrap them into their most wholesome and delectable little packages, then that is what you get here.

The characters are really what make this story shine though and everyone from Thimble, to Cal and Tandri all make this story what it is.

Worth the read all around.

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OSR vs. D&D Gaming

As someone who is trying to dip my toe into OSR gaming right now, I have been having quite a few conversations online about the style of play and the general community that surrounds that style of play. 

While doing my research and prep I have observed what I think is a disconnect between what many think OSR is (or should be) vs a modern 5e system. So what does OSR mean? OSR is Old School Revival (or Renaissance) which bases the D&D game on the early D&D editions. I have spent quite a bit of time over on r/OSR and on Discord to facilitate my discussions on how to structure a game. I came into this process thinking that OSR = Rules Lite = narrative forward design. Many of the OSR systems I have seen tend to pull back a lot of the rules and complexity that modern 5e has.  I think the assumption that OSR is narrative focused is incorrect based upon the feedback I hear from the community. Ironically, it almost seems like the OSR community wants more tactical, more grit, more number crunching for battle with out-of-encounter RP to get out of the way. That seems counterintuitive to me when you are pulling away the more complex math and skills you might find in PF2e for example.

I wanted to take a break from 5e with my group because I feel like I am getting burned out on the load of prep that is expected of the DM. Im spending hours each week to prepare maps, NPC's, encounters, etc and my players just roll up to the table. Now my group is pretty evenly split on the role-play vs tactical battle divide of how they play 5e.

Cairn RPG

Following up on my blog post from a couple of weeks ago, I have been doing some research into various RPG systems that I would like to play. Some of those purchases and inquiries are starting to come to fruition and there has been one system that has really caught my eye. 

Cairn is a New School Revival system, which if I am being honest, I don't know exactly what that means. The term is used online often in conjunction with the Old School Revival (OSR) terminology, which references the D&D methods and designs from the early eighties. I'll talk about that more in another post, but I wanted to highlight a bit of what has caught my eye with Cairn. I'll be summarizing a bit on my interpretation, so this may not entirely be the designer's intent with the system design. 

"Cairn is an adventure game about exploring a dark & mysterious wood filled with strange folk, hidden treasure, and unspeakable monstrosities. Character generation is quick and random, classless, and relies on fictional advancement rather than level mechanics. 

It is based on Knave by Ben Milton and Into The Odd by Chris McDowall. The game was written by Yochai Gal."

The entire rules set is about 24 pages and can be downloaded over at cairnrpg.com. There is some very nice design aesthetic as well around the character sheet and pamphlet. 

One of the key things I would like to try and do with Cairn is to explore some of the tropes and mechanics that D&D 5e either falls short on or that our play group has not explored. For the purposes of my planning, I have solidified around three main concepts that I would like to explore with Cairn. 

  1. Make wilderness survival matter. When characters  venture out into the wilderness the management of their resources and the risk/reward to exploring should be tied into the system. The further they explore, the greater the treasure reward could be, but also the higher the risk. Getting back to a safe haven after your adventure should be considered in their resource management
  2. Make money matter. D&D 5e hands out a lot of money and after a few levels, characters have more than they can possibly spend. Additionally, living expenses become a chore and a waste of time when they have hundreds of gold burning in their pockets. Cairn's limited inventory system may not only help the player spend their money, but also manage all of the items they have and make considerations as to what is most useful for the adventure they are entering into.  
  3. Explore character advancement outside of the traditional “leveling up” system. There is a concept known as “Foreground Growth” where the characters can grow and advance through in the world and their adventures, not from resting overnight. I love the idea of exploring the concept your direct encounters and experiences lead to specific growth. Perhaps you had a close encounter with a Hag in the wilderness and as a result you learned about their critical weakness.  

This would be my first time running a system like this, so I am hoping to build the campaign around an adaptation of "The Lost Citadel" by Green Ronin Publishing. I am hoping that the concept of a single, last human city will help to facilitate this campaign style since the adventurers will have to head out into the wilderness and try to make their way back. Adventuring further from the city can result in increased risk and increased reward. 

Cairn has a lot of nice hacks built by the community to further some of the dungeon and hex crawl mechanics. I think that would be really fun to dig into an explore as a core component of the campaign. 

#OpenD&D and ORC

If you are not in the tabletop gaming world, you may not have heard about the controversy surrounding Dungeons & Dragons for the past couple of weeks. In short, Hasbro, who owns Wizards of the Coast (WOTC), who make D&D had leaked an update to their gaming license that would've imposted some severe restrictions upon content creators, 3rd party publishers and pretty much anyone who did anything creative within the D&D world. What is/was known as the Open Gaming License 1.0a (OGL) has been around for around 20 years. This licenses allows content creators to create content in and around D&D without imposing upon WOTC's copyright or trademark. For example, you wouldn't be able to call your book a D&D book, but you could say something along the lines of "it is 5e compatible and has these new monsters I created". 

This all got into a big mess when WOTC had their new OGL leaked. There were many problems with it, but most notably it appeared to revoke the previous license, implied that WOTC could claim the rights to creator's work and required creators making more than $750,000 annually to pay ~25% royalty. It was a shit show to put it mildly. 

Gizmodo broke the story and it put the fandom into a maelstrom as WOTC failed to repond. When they finally did, nearly two weeks later,  the community was not pleased. 

As result, multiple companies in the TTRPG industry have now struck out on their own to avoid any potential issues like this in the future. The backlash to WOTC has been so strong and so swift that they have essentially now created more competition in the market against themselves. Kobold Press has announced that they are making their own RPG system, code named Project Black Flag, which will likely be a 5e compatible system (aka 5.5). MCDM productions announced their new system and Paizo has announced they are leading and effort with multiple other publishers to create a truly open gaming license to be called ORC that can be applied to any gaming license. 

On top of that the Electronic Frontier Foundation and Cory Doctrow have chimed in with numerous other sites detailing how the original OGL was not even needed and how it even restricted some rights which might be inherent. 

In the end it has been quite a disaster. 

At this point I don't intend to stop playing D&D, but I think this might be an opportune time for our group to take a look at some other RPG systems and try those out for 2023. Paizo has put many of their books one sale this week to encourage some different play. 

Folding Laundry

While folding laundry this morning I had a minor epiphany that subsequently lead to a resigned sigh. (The picture by the way doesn't really have anything to do with this post beyond the observation that the ends of this towel have apparently shrunk). For those that know me, you know that I absolutely dread folding the laundry. It is like the bane of my existence and despite all that I found myself folding laundry this morning quite contently, in addition to doing some other minor house chores. 

For the past week I have been off work on holiday and despite the sort of rush of the holiday and family, and friends, I mentally finally have had a chance to sort of catch up with the rest of my life. I even had a chance to enjoy some Netflix, even work on some music. The whole "Fight or Flight" rush of my life had an opportunity to just simmer down and I didn't feel like I had a mountain of horses and other personal items backing up, or at least I didn't feel like I had an urgency to get those things done before the week ended. And I think because of that I was able to fold some laundry today, for an hour or so and not feel any stress about it at all. I didn't have anything else specifically on my list that needed to get done. 

With the end of the holiday looming and work coming back up tomorrow though I can feel the sense of anxiety already begin to creep into the back of my mind. Right off the bat I have a meeting tomorrow morning to kick the year off. 

Book Review: A Court of Thorns and Roses


A Court of Thorns and Roses by Sarah J. Maas
My rating: 3 of 5 stars

This book took me a while to finish, but in the end I am glad that I took the time to get through it. My wife has been obsessed with the various Sarah J. Maas books for the past couple of years and has been begging me to give these a go.

All said, I have to say that I was pleasantly surprised and did enjoy the book. I didn't find it to be ground breaking nor did I find the topics covered to be new, but this was a pleasant read overall with good world building to start the series. The fey kingdoms are interesting and got me interested in the story. So much so in fact, that I am going to give the second book in the series a spin.

That being said I think the weakest part of the book for me was the main protagonist in Feyre. I felt her persistent self-deprecation for the first third of the book was frustrating to get through and the inner monologue portions dragged the story down a bit too much.

I can see why the books though have captured such a large audience, and despite some of the awkward romance portions (which as I understand get more spicy in future books), they never got in the way of the story. In fact I can see how there would be a hyper-sexualized experience when you are dealing with immortal beings that are all gorgeous and have a really hard time getting pregnant.

Time will tell if I am able to make it all the way through the series or not.

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Videogaming: Pentiment

This past week I have been knocked out of commission due to a nasty head cold. I unfortunately have never been able to "nap" so I have be stuck on the couch, cleaning up work emails and trying to find something else to pass the time. Too tired to read or engage my brain in any real creative activity I decided to give the recent Gamepass release Pentiment a go, and boy did it hit the right spot at the right time. 

Pentiment is a text based murder mystery game focused around 16th century Bavaria, the Catholic Church, and the Holy Roman Empire. The adventure takes place in the town of Tassing where you have to first investigate a murder at the local abbey. The murder mystery has you as the main character going around the town, looking for clues and interviewing people in the town. All standard "your choice affects the world and people" stuff we have seen in many games. 

What really sets Pentiment apart though is the atmosphere. First the game's art style is a wonderful hand drawn and there is almost no music in the game, with the exception of two notable instances in my play through. It came to be incredibly relaxing while laying on the couch sick. 

The other thing that really caught me about this game is how it built this sense of family and community. The game is really about the people and the families of Tassing. There are three acts in the game that take place over twenty years and through each act you see families grow, some members pass away, and others get married to each other. It was touching and it really grounded me to the characters to see where they have come and where they were going. Finding out that someone from the first act had passed away really struck me emotionally as I needed to delicately navigate how to inquire about the circumstances of what happened the seven years I was gone. 

This was the late 1500's after all and times were tough. Political and religious struggle was bounded by the plague and class warfare and that is reflected in this game. It all came together though in the third act as the game culminates on Christmas Eve. All of your choices an all of the lives of the characters in the game come together on the Christmas Eve celebration at the local inn. All of the townspeople are there and there is this brilliant moment of cultural community that is brought together that just really touched me from a storytelling perspective. That pure sense of community and despite all of the hardships and tragedy that have occurred to the characters in this game, they all soldiered through it together, as a community.

The game can be a bit hard though to get invested in, especially if you aren't prepared for the amount of text you need to parse through. Additionally, there is a beautiful element many of the character's text in the game is different based upon their profession. For example, the monks at the monastery have text bubbles in a gothic font. The local printer has his family's text in a print font. This is a great touch, but can be a bit hard to read at times. Thankfully, there is a "simple font" option for those who want to turn it on, but the game does lose a bit of charm there. 

Also, the other minor fault in the narrative flow is that the game doesn't always give you a good indication of how much interaction and time you have between the scenes. There were multiple instances where I could have interviewed more people, but didn't realize my current interaction was going to progress forward the clock. That was not telegraphed very well early on. 

Overall though, such a wonderful and touching game and I think I might play it again to see how the story changes with different dialog choices and different interactions. Check it out if you are looking for a nice, slow paced game.


Ridelog: Arkanas and Missouri

It just occurred to me that, after switching phones this past fall that I never actually posted all of the highlights from our big motorcycle trip this past fall with the MEWS crew. If I am being honest, I did not journal the trip this year, so instead I'll just go ahead and share the GPS data, photos and videos. 


Video

Photos

40th Birthday Dinner (or how I learned there is such a thing as a food hangover)

Megan took me out this past Saturday for my 40th birthday, so let's take a look. 

The afternoon started off by hitting up the Starbucks Reserve located on Michigan Avenue. One of six in the world it is a four story roaster selling specialty coffee and even has a bar on the fourth floor serving coffee cocktails. We arrived mid afternoon so it was incredibly busy, but we were able to grab a spot by the window and have a latte and a snack. 

Next stop was to the Driehaus Museum, which was absolutely fantastic. It is located just two blocks west of Michigan Avenue at Wabash and Erie. It was super gorgeous and in immaculate condition. It took us a little over an hour to walk through the house. It is a a restored "gilded age" home owned by the Nickerson family from the late 1800's. 

The final highlight of the evening though was dinner at El Che Steakhouse, where Megan book us the 10-course chef's counter. We sat right at the chef's prep kitchen in front of the open wood fire, where they cook all of the food. I'll be honest in that I can't remember exactly all of the details of the menu, but needless to say, it was delicious. Both of us though, while not sick did sleep horribly that evening as our bodies had to digest all of that super rich food and drink. 

Ohh, and the outfit I wore that day? Also part of my birthday gift from Megan from Banana Republic's Heritage clothing line. Overall a wonderful birthday experience. 

Maybe we need a bit more philosophy?

Everyone knows about the Roe vs. Wade decision which was overturned yesterday by now. There is a planned parenthood/abortion clinic near my house that we routinely drive by if Megan and I are doing errands or grabbing a bit to eat at Panera. Without fail there are protestors out in front of it. Even today, in the rain, after the largest anti-abortion victory in fifty years, they were out there again protesting. 

Ironically, I came across this video on TikTok this morning and while I don't normally like this sort of hyperbolic rhetoric, I do feel like it aptly sums up what I seem to observe. 

As I continued to drive home in the rain, it really got me thinking about the why and my mind drifted for some reason to philosophy. I have mentioned on here before who I studied political theory as my undergrad degree and there is a lot of overlap to philosophy there. Without a doubt those courses changed my entire outlook on the world and me as a person, and I grew and learned more from those courses than anything else I have ever taken. STEM has been such a large push in our world the past 20 years or so, and it just makes me think that perhaps instead of reinforcing the productive, output-driven focus of STEM education if we all might just be a little bit better off if we have some art, philosophy and music eduction to slow everything down. To teach people some contemplation an insight. 

You know, in Dungeons and Dragons there are two fundamental mechanics for using your brain to solve problems. Intelligence and Wisdom. We've really been pushing that intelligence part pretty hard with STEM learning. Perhaps we need to take some time and give the Wisdom score a little bit of love.

Several years ago I posted some reading ideas for those who may want to get into Political Theory, and by proxy some philosophy. I'll re-link that post here: Matt's Reading Suggestions for Political Theory

Additionally, this seems to be a nice list to start for many people, although any 1-2 of these will probably suffice as an introduction: 15 Best Philosophy Books for Beginners (Introductory Books to Start With)