So how is that D&D gaming going?

Remember a couple of months ago how I stated I was going to be DM'ing a D&D game despite never having played the game before? So, some of you may be wondering how that is going.

Overall, I think everyone is having a great time, including myself. There are certainly some learning curves and road blocks along the way, but I think everyone in the group is rolling with the punches as best we can. There is a quote that I saw online that I think sums up common problems;

 "D&D is a game where a three hour walk takes five minutes and a five minute fight takes three hours."

There has been two encounters so far in the game where the fight dragged on way longer than it should have. Both times the battle took up most of the evening's play time and I could see that several of the party members were beginning to get bored. I wish I was able to do better in those and find a way to resolve the conflict more quickly, but I'll just chalk that up to inexperience and move on from there. 

One of our players and his wife clearly have played a lot, so he has been wonderful to help me out on some rules questions without interjecting himself too much into the role of being a "sideline quarterback". 

Here is a quick smattering of some of the more memorable moments that have occurred in the game so far. 

  • Our Dwarf has decided to carry a door around on his back. He used it as a shield at one point and never stated that he dropped it, so I have just said to him that he still has the door. It has become a funny on going joke. 
  • Our group has decided to pick a fight with almost every person they meet, resulting in the death of several different NPC's that they could have interacted with. 
  • Our Monk promised to help a goblin to oust her tribe's leader, only to end up killing her when she trusted him the most. He actually felt bad about his actions after that. 

Now, we have had a couple of "rough" moments in the game and one of those moments spilled out to a real heated conflict during our session this past Friday. Throughout the game thus far there has been a sort of "mistrust" dynamic between the Wizard and Monk in the group. So far, it had always been a sort of fun mechanic and the two of them had a "Gimli and Legolas" sort of relationship. They would tease each other, etc. Unfortunately, that back and forth spilled out of the game this past Friday and I had my first instance where I had to pull someone aside and talk to them about some conflicts in the game. 

The problem started when our Monk indicated that he was part of the Zhentarim faction. The group had run in with some NPC's from this faction near the beginning of the game and our Monk was not yet playing with us. When he revealed his membership, he did so in such a way that the people playing the game knew about it, but that their characters would not. This resulted in some problems where one of our members began to unreasonably challenge and question our Monk and in the end he actually just decided to stop actively participating in the game at all. 

It resulted in a pretty awkward situation for everyone sitting around the table. I talked to the character and I hope that everything has been smoothed over and we can continue without any issues as we move forward. 

Overall though, I have to say it has been an enjoyable experience playing and DM'ing so far and I can see myself doing more of it. 


Music Listening: AAC - Elder Scrolls IV: Oblivion Soundtrack - Jeremy Soule

My most recent album pickup is the Elder Scrolls IV: Oblivion Soundtrack. What is this album you might be asking? Well, Elder Scrolls IV: Oblivion (also known more commonly just as Oblivion) is a fantasy role playing video game. The soundtrack here is orchestral and if you are a fan of orchestral film soundtracks like the Lord of the Rings or Harry Potter you will certainly find something that appeals to you.  Now the Skyrim Soundtrack composed by Jeremy Soule is the most recent game released by Bethesda and is one of my favorite soundtracks of all time. It is three hours of just fantastic orchestral music. What's more is that being designed for a video game it works perfectly as background music for reading, writing or just relaxing. 

The Oblivion soundtrack doesn't quite have the breadth or volume of music that the Skyrim soundtrack has. Skyrim is Sole's masterpiece of compositional work. Oblivion though is all of the precursor to Skyrim that it is positioned to be. The soundtrack is still extremely well made and well worth adding to your collection if you enjoy orchestral music.